Heatsink Launcher: Difference between revisions
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m Recharge is measured in Megajoules, not Megawatts |
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== Usage == | == Usage == | ||
The Heatsink Launcher can be used both in normal space and while in [[Supercruise]]. Heatsinks are most commonly used in connection with [[Silent Running]] or with larger ships dumping excess [[heat]] when making multiple hyperspace jumps or straying too close to a star while [[Fuel Scoop|fuel scooping]]. Heatsink Launchers are also important to prevent overheating caused by the use of [[Shield Cell Bank]]s or other high-heat modules and weapons. Additionally, deploying a heatsink partially replenishes the [[Power Distributor]]'s WEP (weapon) capacitor; each active heatsink provides 2. | The Heatsink Launcher can be used both in normal space and while in [[Supercruise]]. Heatsinks are most commonly used in connection with [[Silent Running]] or with larger ships dumping excess [[heat]] when making multiple hyperspace jumps or straying too close to a star while [[Fuel Scoop|fuel scooping]]. Heatsink Launchers are also important to prevent overheating caused by the use of [[Shield Cell Bank]]s or other high-heat modules and weapons. Additionally, deploying a heatsink partially replenishes the [[Power Distributor]]'s WEP (weapon) capacitor; each active heatsink provides 2.0MJ/s of power to WEP, allowing more powerful weapons to be sustained for a short period of time. This effect stacks with multiple heatsinks. | ||
Heatsink Launchers are installed on a ship's Utility Mount. Multiple launchers can be installed, but activating them will only ever fire a single heatsink from one launcher at a time, even if all Heatsink Launchers are linked to the same fire group. Each launcher holds 3 heatsinks and each heatsink can hold approx 90-100% of the ship's maximum heat capacity. Heatsinks can be launched via a dedicated key binding or the fire button of the fire group to which the launcher is assigned. Hardpoints do not need to be deployed to launch a heatsink. | Heatsink Launchers are installed on a ship's Utility Mount. Multiple launchers can be installed, but activating them will only ever fire a single heatsink from one launcher at a time, even if all Heatsink Launchers are linked to the same fire group. Each launcher holds 3 heatsinks and each heatsink can hold approx 90-100% of the ship's maximum heat capacity. Heatsinks can be launched via a dedicated key binding or the fire button of the fire group to which the launcher is assigned. Hardpoints do not need to be deployed to launch a heatsink. | ||