Heatsink Launcher: Difference between revisions
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
[[File:Heatsink Launcher.png|thumb|300px|Heatsink Launcher]] | [[File:Heatsink Launcher.png|thumb|300px|Heatsink Launcher]] | ||
{{quote|Purges ship's heat into a disposable sink block, which is then ejected. Requires ammunition.|In-Game Description}} | {{quote|Purges ship's heat into a disposable sink block, which is then ejected. Requires ammunition.|In-Game Description}} | ||
The '''Heatsink Launcher''' is a utility module that can be used to temporarily reduce a ship's heat levels. When activated, all of a [[Ships|ship's]] internally stored heat is rapidly transferred into a heatsink, and then the heatsink itself is ejected from the ship | The '''Heatsink Launcher''' is a utility module that can be used to temporarily reduce a ship's [[heat]] levels. When activated, all of a [[Ships|ship's]] internally stored heat is rapidly transferred into a heatsink, and then the heatsink itself is ejected from the ship. | ||
Heatsinks are most commonly used in connection with [[Silent Running]] or with larger ships dumping excess heat when making multiple hyperspace jumps | == Usage == | ||
The Heatsink Launcher can be used both in normal space and while in [[Supercruise]]. Heatsinks are most commonly used in connection with [[Silent Running]] or with larger ships dumping excess [[heat]] when making multiple hyperspace jumps or straying too close to a star while [[Fuel Scoop|fuel scooping]]. Heatsink Launchers are also important to prevent overheating caused by the use of [[Shield Cell Bank]]s or other high-heat modules and weapons. Additionally, deploying a heatsink partially replenishes the [[Power Distributor]]'s WEP (weapon) capacitor; each active heatsink provides 2.0MW/s of power to WEP, allowing more powerful weapons to be sustained for a short period of time. This effect stacks with multiple heatsinks. | |||
Heatsink Launchers are installed on a ship's Utility Mount | Heatsink Launchers are installed on a ship's Utility Mount. Multiple launchers can be installed, but activating them will only ever fire a single heatsink from one launcher at a time, even if all Heatsink Launchers are linked to the same fire group. Each launcher holds 3 heatsinks and each heatsink can hold approx 90-100% of the ship's maximum heat capacity. Heatsinks can be launched via a dedicated key binding or the fire button of the fire group to which the launcher is assigned. Hardpoints do not need to be deployed to launch a heatsink. | ||
Heatsinks can be restocked at [[Starport]]s, or via [[Synthesis#Heat Sink|Synthesis]]. | |||
== Specifications == | == Specifications == | ||