Heatsink Launcher: Difference between revisions
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[[File:Heatsink Launcher.png|thumb|250px|Heat Sink Launcher]]
[[File:Heat_Sink_Launcher_artwork_dev1.jpg|thumb|250px|Heat sink launcher artwork]]▼
{{quote|Purges ship's heat into a disposable sink block, which is then ejected. Requires ammunition.|In-Game Description}}
The '''Heat Sink Launcher''' is a utility module that can be used to temporarily reduce a ship's heat levels. When activated, all of a [[Ships|ship's]] internally stored heat is rapidly transferred into a heat sink, and then the heat sink itself is ejected from the ship. The Heat Sink Launcher can be used both in normal space and while in [[Supercruise]].
Heat sinks are most commonly used in connection with [[Silent Running]] or with larger ships dumping excess heat when making multiple hyperspace jumps. With release of [[Horizons]], heat sink launchers also became important to prevent overheating due to the use of shield cell banks.
Deploying a heat sink when weapons systems are overheated will also speed up the cool down process. The heat sink launchers are installed on a ship's Utility Mount and you can install more than one providing your ship has additional Utility Mounts to install them in. Each heat sink has a capacity of 3 sinks and each sink can hold approx 90-100% of the ship's maximum heat capacity. Heat sinks can be launched via a dedicated key binding or launched via the fire button of the fire group the launcher is assigned to. Hardpoints do not need to be deployed to launch a heat sink.
If you use fire groups to launch heat sinks, make sure each launcher is bound separately. Otherwise, every sink bound to that key will launch at once, depleting ammo.
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== Gallery ==
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[[Category:Equipment]]
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