Heatsink Launcher: Difference between revisions

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Heat sinks can be used to temporarily cool the ship by transferring all internally stored heat to them and then ejecting them from the ship.  
Heat sinks can be used to temporarily cool the ship by transferring all internally stored heat to them and then ejecting them from the ship.  


Heat sinks are most commonly used in connection with [[Silent Running]] or with larger ships dumping excess heat when making multiple hyperspace jumps. Deploying a heat sink when weapons systems are overheated will also speed up the cool down process. The heat sink launchers are installed on a ship's Utility Mount and you can install more than one providing your ship has additional Utility Mounts to install them in. Each heat sink has a capacity of 3 sinks and each sink can hold approx 90-100% of the ship's maximum heat capacity. Heat sinks can be launched via a dedicated key binding or launched via the fire button of the fire group the launcher is assigned to. Hardpoints do not need to he deployed to launch a heat sink.  
Heat sinks are most commonly used in connection with [[Silent Running]] or with larger ships dumping excess heat when making multiple hyperspace jumps. Deploying a heat sink when weapons systems are overheated will also speed up the cool down process. The heat sink launchers are installed on a ship's Utility Mount and you can install more than one providing your ship has additional Utility Mounts to install them in. Each heat sink has a capacity of 3 sinks and each sink can hold approx 90-100% of the ship's maximum heat capacity. Heat sinks can be launched via a dedicated key binding or launched via the fire button of the fire group the launcher is assigned to. Hardpoints do not need to be deployed to launch a heat sink.  


Note that the key bound to "launch heat sink" does not always launch a sink while in Super Cruise. To work around this, use a fire button instead (assign it to a fire group before entering supercruise select the fire group prior to entering supercruise).
Note that the key bound to "launch heat sink" does not always launch a sink while in Super Cruise. To work around this, use a fire button instead (assign it to a fire group before entering supercruise select the fire group prior to entering supercruise).