Heatsink Launcher: Difference between revisions
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Heat sinks can be used to temporarily cool the ship by transferring all internally stored heat to them and then ejecting them from the ship. | Heat sinks can be used to temporarily cool the ship by transferring all internally stored heat to them and then ejecting them from the ship. | ||
Heat sinks are most commonly used in connection with [[Silent Running]] or with larger ships dumping excess heat when making multiple hyperspace jumps | Heat sinks are most commonly used in connection with [[Silent Running]] or with larger ships dumping excess heat when making multiple hyperspace jumps. Deploying a heat sink when weapons systems are overheated will also speed up the cool down process. The heat sink launchers are installed on a ship's Utility Mount and you can install more than one providing your ship has additional Utility Mounts to install them in. Each heat sink has a capacity of 3 sinks and each sink can hold approx 90-100% of the ship's maximum heat capacity. Heat sinks can be launched via a dedicated key binding or launched via the fire button of the fire group the launcher is assigned to. Hardpoints do not need to he deployed to launch a heat sink. | ||
Note that the key bound to "launch heat sink" does not always launch a sink while in Super Cruise. To work around this, use a fire button instead (assign it to a fire group before entering supercruise select the fire group prior to entering supercruise). | |||
If you use fire groups to launch heat sinks, make sure each launcher is bound separately. Otherwise, every sink bound to that key will launch at once, depleting ammo. | |||
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