Heatsink Launcher: Difference between revisions

Adjusted ammo capacity.
copy editing
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Heat sinks can be used to temporarily cool the ship by transferring all internally stored heat to them and then ejecting them from the ship.  
Heat sinks can be used to temporarily cool the ship by transferring all internally stored heat to them and then ejecting them from the ship.  


Heat sinks are most commonly used in connection with [[Silent Running]] or with larger ships dumping excess heat when making multiple hyperspace jumps, deploying a heat sink when weapons systems are overheated will also speed up the cool down process. The heat sink launchers are installed on ships Utility Mount and you can install more than one providing your ship has additional Utility Mounts to install them upon. Each heat sink has a capacity of 3 sinks and each sink can hold approx 90-100% of ships maximum heat capacity. Heat sinks can be launched via a dedicated key binding or launched via the fire button of the fire group the launcher is assigned too and hardpoints do not need to he deployed to launch a heat sink.  
Heat sinks are most commonly used in connection with [[Silent Running]] or with larger ships dumping excess heat when making multiple hyperspace jumps. Deploying a heat sink when weapons systems are overheated will also speed up the cool down process. The heat sink launchers are installed on a ship's Utility Mount and you can install more than one providing your ship has additional Utility Mounts to install them in. Each heat sink has a capacity of 3 sinks and each sink can hold approx 90-100% of the ship's maximum heat capacity. Heat sinks can be launched via a dedicated key binding or launched via the fire button of the fire group the launcher is assigned to. Hardpoints do not need to he deployed to launch a heat sink.  


Current issues are that keybinding does not always launch sink in Super Cruise, however fire button of associated Fire Groups will launch on SC providing the fire group is selected prior to entering super cruise. If you have more than one Heat Sink Launcher assigned to a particular fire group, each launcher will launch a sink at the same time so depleting stocks by one on all launchers in that fire group but Primary and Secondary fire groups do fire independently.
Note that the key bound to "launch heat sink" does not always launch a sink while in Super Cruise. To work around this, use a fire button instead (assign it to a fire group before entering supercruise select the fire group prior to entering supercruise).
 
If you use fire groups to launch heat sinks, make sure each launcher is bound separately. Otherwise, every sink bound to that key will launch at once, depleting ammo.


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