Heatsink Launcher: Difference between revisions
, deploying a heat sink when weapons systems are overheated will also speed up the cool down process |
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[[File:Heatsinklauncher_visdev01.jpg|thumb]] | [[File:Heatsinklauncher_visdev01.jpg|thumb]] | ||
{{quote|Purges ship's heat into a disposable sink block, which is then ejected. Requires ammunition.|In-Game Description}} | |||
Heat sinks can be used to temporarily cool the ship by transferring all internally stored heat to them and then ejecting them from the ship. | Heat sinks can be used to temporarily cool the ship by transferring all internally stored heat to them and then ejecting them from the ship. | ||
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Current issues are that keybinding does not always launch sink in Super Cruise, however fire button of associated Fire Groups will launch on SC providing the fire group is selected prior to entering super cruise. If you have more than one Heat Sink Launcher assigned to a particular fire group, each launcher will launch a sink at the same time so depleting stocks by one on all launchers in that fire group but Primary and Secondary fire groups do fire independently. | Current issues are that keybinding does not always launch sink in Super Cruise, however fire button of associated Fire Groups will launch on SC providing the fire group is selected prior to entering super cruise. If you have more than one Heat Sink Launcher assigned to a particular fire group, each launcher will launch a sink at the same time so depleting stocks by one on all launchers in that fire group but Primary and Secondary fire groups do fire independently. | ||
{| class="article-table" style=" | {| class="article-table" border="1" style="text-align: center;" | ||
|+ | |+ Class 0 | ||
|- | |- | ||
! | ! Rating | ||
| | | I | ||
|- | |- | ||
! Power | ! Mass (T) | ||
| | | 1.30 | ||
|- | |||
! Integrity | |||
| B | |||
|- | |||
! Power Draw | |||
| 0.200 | |||
|- | |||
! Armour Penetration | |||
| F | |||
|- | |||
! Thermal Load | |||
| 0 | |||
|- | |||
! Ammo Clip Size | |||
| 1 | |||
|- | |||
! Ammo Maximum | |||
| 3 | |||
|- | |||
! Value (CR) | |||
| 3,500 | |||
|- | |- | ||
|} | |} | ||
[[Category:Equipment]] | [[Category:Equipment]] | ||