Thargoid Hunter: Difference between revisions
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Much like Interceptor and [[Scout]] class ships, Hunters have been observed both emerging from [[Hyperspace]] and interdicting human ships from [[Supercruise]]. So far this has been witnessed around Maelstroms and systems actively under Thargoid Invasion or Control. Scythes are capable of [[Hyperdiction|hyperdicting]] human ships attempting to leave said systems. | Much like Interceptor and [[Scout]] class ships, Hunters have been observed both emerging from [[Hyperspace]] and interdicting human ships from [[Supercruise]]. So far this has been witnessed around Maelstroms and systems actively under Thargoid Invasion or Control. Scythes are capable of [[Hyperdiction|hyperdicting]] human ships attempting to leave said systems. | ||
The Scythe variant is equipped with vessels similar to human [[Limpet Controller|limpets]] in function | The Scythe variant is equipped with vessels similar to human [[Limpet Controller|limpets]] in function. The Scythe uses Breach Drones against unshielded human ships with Escape Pods onboard, forcing it to jettison cargo. Unlike [[Hatch Breaker Limpet Controller|Hatch Breaker Limpets]], Breach Drones are also capable of attacking onboard [[Passenger Cabin|Passenger Cabins]], forcing the passengers inside to eject using [[Occupied Escape Pod|escape pods]]. The Scythe will then pick up the pods by using Collection Drones, which behave much like [[Collector Limpet Controller|Collector Limpets]]. | ||
[[File:Image 2024-03-17 121724047.png|thumb|A thargoid limpet on the ship's hud]] | [[File:Image 2024-03-17 121724047.png|thumb|A thargoid limpet on the ship's hud]] | ||
Following their appearance outside Maelstrom systems, it has been confirmed Hunters are capable of generating a field that degrades nearby [[Guardian]] technology (including Guardian-Human hybrid modules), similar to the pulse produced by the Orthrus class Interceptor. This field can quickly render Guardian-hybrid weapons inoperable, making it advisable to equip human AX weapons during encounters. | Following their appearance outside Maelstrom systems, it has been confirmed Hunters are capable of generating a field that degrades nearby [[Guardian]] technology (including Guardian-Human hybrid modules), similar to the pulse produced by the Orthrus class Interceptor. This field can quickly render Guardian-hybrid weapons inoperable, making it advisable to equip human AX weapons during encounters. | ||
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===Combat Tactics === | ===Combat Tactics === | ||
Since Hunters are able to rapidly degrade Guardian Weaponry (which is also entirely impractical within Maelstrom systems), one must strive to remove the Hunter's shields quickly using conventional laser weaponry, then immediately switch to Multi-cannon fire. The lightning it uses is quite frequent, and since [[Guardian Module Reinforcement Package|Guardian Module Reinforcements]] are useless, it is recommended to stay far away from the vessel if it begins to glow. To deal with the FSD-rebooting missiles, | Since Hunters are able to rapidly degrade Guardian Weaponry (which is also entirely impractical within Maelstrom systems), one must strive to remove the Hunter's shields quickly using conventional laser weaponry, then immediately switch to Multi-cannon fire. The lightning it uses is quite frequent, and since [[Guardian Module Reinforcement Package|Guardian Module Reinforcements]] are useless, it is recommended to stay far away from the vessel if it begins to glow. To deal with the FSD-rebooting missiles, [[Point Defence Turret|Point Defence Turrets]] can be equipped to shoot them down, or use an [[Electronic Countermeasure]] to break the missile lock. However, caustic missles will hit the ship anyway, so equipping a [[Caustic Sink Launcher]] will be useful. | ||
If a Scythe brings down | If a Scythe brings down a ship's shields, it will periodically send out Breach Drones to jettison any passengers onboard. Breach Drones can be destroyed using Point Defence Turrets or Electronic Countermeasures, but these need energy from the ship's Systems (SYS) capacitor, which may be drained from recharging shields. Deactivating the Shield Generator will free up the SYS capacitor for utilities. | ||
In the outer cloud of a Thargoid Maelstrom, skillful maneuvering around the Caustic Seed Mines can lure a Hunter into flying into one, which can instantly destroy (or seriously damage) an unshielded Hunter. A fast ship is recommended for this tactic in order to dodge taking damage as well. | |||
Multi-cannons are recommended over [[AX Missile Rack|AX Missiles]] due to the Hunter's immense speed making acquiring missile lock extremely difficult. | Multi-cannons are recommended over [[AX Missile Rack|AX Missiles]] due to the Hunter's immense speed making acquiring missile lock extremely difficult. | ||