Chaff Launcher: Difference between revisions
Appearance
Added engineer modifications |
mNo edit summary |
||
| Line 5: | Line 5: | ||
==Munitions== | ==Munitions== | ||
Spent ammunition must be replenished once used. Any [[station]] that is equipped with a "Re-arm" service will be able to replenish ammunition. One can also replenish ammunition from the Munitions menu in the Starport Services.<!-- Tested C3 Chaff Launcher Feb 2, 2015--> Chaff costs 30 CR per unit. | Spent ammunition must be replenished once used. Any [[station]] that is equipped with a "Re-arm" service will be able to replenish ammunition. One can also replenish ammunition from the Munitions menu in the Starport Services, or via [[Synthesis#Chaff|Synthesis]].<!-- Tested C3 Chaff Launcher Feb 2, 2015--> Chaff costs 30 CR per unit. | ||
==Specifications== | ==Specifications== | ||
Revision as of 09:58, 27 September 2017
Chaff Launchers allow the player to disrupt enemy weapon locks. Very useful in combat against ships with gimballed or turret weaponry because their weapons will be unable to track your ship as it manoeuvres due to the chaff disruption. This module can be bound to a specific key so that it can be used quickly and does not need to be in a firegroup.
Munitions
Spent ammunition must be replenished once used. Any station that is equipped with a "Re-arm" service will be able to replenish ammunition. One can also replenish ammunition from the Munitions menu in the Starport Services, or via Synthesis. Chaff costs 30 CR per unit.
Specifications
| Class | Rating | Mass (T) |
Integrity | Power Draw |
Armour Pen |
Thermal Load |
Ammo Clip Size |
Ammo Maximum |
Value (CR) |
|---|---|---|---|---|---|---|---|---|---|
| 0 | I | 1.30 | B | 0.200 | F | 2 | 1 | 10 | 8,500 |
Engineer Modifications
The following modifications can be applied to this module by Engineers to enhance it's abilities: