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Chaff Launcher: Difference between revisions

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British spelling correction: armor to armour
Added engineer modifications
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== Engineer Modifications ==
The following modifications can be applied to this module by [[Engineers]] to enhance it's abilities:
* [[Ammo Capacity Chaff Launcher|Ammo capacity]]
* [[Lightweight Module|Lightweight]]
* [[Reinforced Module|Reinforced]]
* [[Shielded Module|Shielded]]


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[[Category:Equipment]]
[[Category:Equipment]]

Revision as of 04:59, 15 August 2017

File:ChaffLauncher Ingame.png

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Chaff Launchers allow the player to disrupt enemy weapon locks. Very useful in combat against ships with gimballed or turret weaponry because their weapons will be unable to track your ship as it manoeuvres due to the chaff disruption. This module can be bound to a specific key so that it can be used quickly and does not need to be in a firegroup.

Munitions

Spent ammunition must be replenished once used. Any station that is equipped with a "Re-arm" service will be able to replenish ammunition. One can also replenish ammunition from the Munitions menu in the Starport Services. Chaff costs 30 CR per unit.

Specifications

Class Rating Mass
(T)
Integrity Power
Draw
Armour
Pen
Thermal
Load
Ammo
Clip Size
Ammo
Maximum
Value
(CR)
0 I 1.30 B 0.200 F 2 1 10 8,500

Engineer Modifications

The following modifications can be applied to this module by Engineers to enhance it's abilities:

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