Thargoid Hunter: Difference between revisions

m added interlanguage link
Provided update on anti-Guardian capabilities.
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}}The '''Thargoid Hunter''' is an alien vessel used by the Thargoids. It is assumed to have been made recently in response to humanities fight back against the Thargoids advance into the bubble. Only one subtype has been identified: The Glaive.
}}The '''Thargoid Hunter''' is an alien vessel used by the Thargoids. It is assumed to have been made recently in response to humanities fight back against the Thargoids advance into the bubble. Only one subtype has been identified: The Glaive.
==Overview==
==Overview==
During the [[Second Thargoid War]], these vessels were presumably manufactured directly to respond against humanity. They are typically found within the core of the Thargoid [[Thargoid Maelstrom|Maelstroms]], defending the [[Thargoid Mothership|Titan]], but can be found in other instances, such as [[AX Conflict Zone|AX Conflict Zones]] in Thargoid invaded systems. It has been confirmed that the reason for their creation is to combat humanities "cold-orbiting" technique, as they are able to maintain the ability to lead shots even when a human ship is at a very low temperature, and they are too fast to out-manoeuvre.
During the [[Second Thargoid War]], these vessels were presumably manufactured directly to respond against humanity. They were initllay found only within the core of the Thargoid [[Thargoid Maelstrom|Maelstroms]], defending the [[Thargoid Mothership|Titan]], but in the weeks following the Titan's discovery they began appearing in other instances, such as [[AX Conflict Zone|AX Conflict Zones]] and interdicting ships from [[supercruise]] in Thargoid invaded systems. It has been confirmed that the reason for their creation is to combat humanities "cold-orbiting" technique, as they are able to maintain the ability to lead shots even when a human ship is at a very low temperature, and they are too fast to out-manoeuvre.


These vessels are deployed from small vent openings on the outer petals of the [[Thargoid Titan]] as well as its central Maw.
These vessels are deployed from small vent openings on the outer petals of the [[Thargoid Titan]] as well as its central Maw.
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=== Weaponry ===
=== Weaponry ===
The Hunter uses three weapons when in combat with human vessels, which it shares with the [[Thargoid Interceptor|Interceptor]]. These are the typical laser fire, the enzyme missiles, and its lightning. However, the Hunter appears to to fire all of its missiles simultaneously from each of its larger outer petals, whereas the Interceptor fires its missile round sequentially from its rear. Furthermore, the Hunter can use its lightning at will, and not after a certain amount of damage has been done. Its cool down on all weapons appears to be shorter than an Interceptor too.
The Hunter uses three weapons when in combat with human vessels, which it shares with the [[Thargoid Interceptor|Interceptor]]. These are the typical laser fire, the enzyme missiles, and its lightning. However, the Hunter appears to to fire all of its missiles simultaneously from each of its larger outer petals, whereas the Interceptor fires its missile round sequentially from its rear. Furthermore, the Hunter can use its lightning at will, and not after a certain amount of damage has been done. Its cool down on all weapons appears to be shorter than an Interceptor too.
=== Capabilities ===
Much like Interceptor and [[Scout]] class ships, Hunters have been observed both emerging from [[Hyperspace]] and Interdicting human ships from [[supercruise]]. So far this has been witnessed around Maelstroms and systems actively under Thargoid Invasion.
Following their appearance outside Maelstrom systems, it has been confirmed Hunters are capable of generating a field that degrades nearby [[Guardian]] technology (including Guardian-Human hybrid modules), similar to the pulse produced by the Orthrus class Interceptor. This field can quickly render Guardian-hybrid weapons inoperable, making it advisable to equip Human AX weapons during encounters.


=== Vulnerabilities ===
=== Vulnerabilities ===
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=== Combat Tactics ===
=== Combat Tactics ===
Since Guardian Weaponry is entirely impractical within the Maelstrom, one must strive to remove the Hunters shields quickly using conventional laser weaponry, then immediately switch to Multi-cannon Fire. The Lightning it uses is quite frequent, and since Guardian Module Reinforcements are useless, it is recommended to stay far away from the vessel if it begins to glow. Point Defence Turrets are recommended to be placed strategically across your vessel to have full coverage, as the missiles will inflict Caustic on your ship, and Caustic Sink Launchers will take away from Utility Mounts you can dedicate to more Point Defense or Shield Boosters. Rather counterintuitively, it is recommended to fly near Seed Mines within the Maelstrom and kite the Hunter into these, as with its shields down, a Seed Mine can instantly destroy, or seriously damage, an unshielded Hunter. A fast ship is recommended for this tactic in order to dodge getting damaged yourself.
Since Hunters are able to rapidly degrade Guardian Weaponry (which is also entirely impractical within Maelstrom systems), one must strive to remove the Hunters shields quickly using conventional laser weaponry, then immediately switch to Multi-cannon Fire. The Lightning it uses is quite frequent, and since Guardian Module Reinforcements are useless, it is recommended to stay far away from the vessel if it begins to glow. Point Defence Turrets are recommended to be placed strategically across your vessel to have full coverage, as the missiles will inflict Caustic on your ship, and Caustic Sink Launchers will take away from Utility Mounts you can dedicate to more Point Defense or Shield Boosters. Rather counterintuitively, it is recommended to fly near Seed Mines within the Maelstrom and kite the Hunter into these, as with its shields down, a Seed Mine can instantly destroy, or seriously damage, an unshielded Hunter. A fast ship is recommended for this tactic in order to dodge getting damaged yourself.


Multi-cannons are recommended over AX Missiles due to the Hunters immense speed making acquiring missile lock extremely difficult.
Multi-cannons are recommended over AX Missiles due to the Hunters immense speed making acquiring missile lock extremely difficult.