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{{quote|Signature tracking defence.  When deployed, causes gimbal and turret mounted devices to lose lock.  Requires Ammunition.|In-Game Description}}
{{quote|Signature tracking defence.  When deployed, causes gimbal and turret mounted devices to lose lock.  Requires Ammunition.|In-Game Description}}


'''Chaff Launchers''' allow the player to disrupt enemy weapon locks and pause ship scans. Very useful in combat against ships with gimbal or turret weaponry because their weapons will be unable to track your ship as it maneuvers due to the chaff disruption. This module can be bound to a specific key so that it can be used quickly and does not need to be in a firegroup.
'''Chaff Launchers''' allow the player to disrupt enemy weapon locks and pause ship scans. Very useful in [[combat]] against ships with gimballed or turret weaponry because their [[weapons]] will be unable to track your ship as it manoeuvres due to the chaff disruption. This module can be bound to a specific key so that it can be used quickly and does not need to be in a firegroup.


==Munitions==
==Munitions==
Spent ammunition must be replenished once used. Any station is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services.
Spent ammunition must be replenished once used. Any [[station]] is equipped with a "Re-arm" service will be able to replenish ammunition. One can also replenish ammunition from the Munitions menu in the Starport Services.<!-- Tested C3 Chaff Launcher Feb 2, 2015--> Chaff costs 30 CR per unit.
<!-- Tested C3 Chaff Launcher Feb 2, 2015-->
Chaff costs 30 CR per unit.


==Specifications==
==Specifications==
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| 8,500
| 8,500
|}
|}
==Notes==
* Added in Beta 1


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{{EquipmentNavbox}}
[[Category:Equipment]]
[[Category:Equipment]]

Revision as of 01:03, 10 March 2015

File:ChaffLauncher Ingame.png

Template:Quote

Chaff Launchers allow the player to disrupt enemy weapon locks and pause ship scans. Very useful in combat against ships with gimballed or turret weaponry because their weapons will be unable to track your ship as it manoeuvres due to the chaff disruption. This module can be bound to a specific key so that it can be used quickly and does not need to be in a firegroup.

Munitions

Spent ammunition must be replenished once used. Any station is equipped with a "Re-arm" service will be able to replenish ammunition. One can also replenish ammunition from the Munitions menu in the Starport Services. Chaff costs 30 CR per unit.

Specifications

Class Rating Mass
(T)
Integrity Power
Draw
Armor
Pen
Thermal
Load
Ammo
Clip Size
Ammo
Maximum
Value
(CR)
0 I 1.30 B 0.200 F 2 1 10 8,500

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