Outpost: Difference between revisions

Undo revision 166231 by EB5553878013 (talk)
Line 192: Line 192:
*Based on the population data of systems that contain one Outpost and no other habitable structures, Outposts have an estimated population capacity ranging from as low as 10 to as high as 150,000, depending on their size and configuration.
*Based on the population data of systems that contain one Outpost and no other habitable structures, Outposts have an estimated population capacity ranging from as low as 10 to as high as 150,000, depending on their size and configuration.
*Unsanctioned Outposts are usually run by Anarchy minor factions and almost always have an active black market. Coupled with Outposts' bare-bones security, they make ideal hubs for [[Smuggler]]s looking to sell illegal goods or take on missions that involve retrieving illegal salvage. It is also one of the few places that sells [[E-Breach|E-Breaches]].
*Unsanctioned Outposts are usually run by Anarchy minor factions and almost always have an active black market. Coupled with Outposts' bare-bones security, they make ideal hubs for [[Smuggler]]s looking to sell illegal goods or take on missions that involve retrieving illegal salvage. It is also one of the few places that sells [[E-Breach|E-Breaches]].
==Inconsistencies==
Important note: There seem to be inconsistencies between the commodities requirements. After some testing, different outposts costs the same materials when configuring the primary starport. Not only that, when constructing other facilities in an established system, the commodities requirement differs from the table, and from the initial requirement of the primary.
[[File:Military outpost commodities requirement.png|thumb|334x334px|Commodities required for a military outpost in an already colonized system example]]


==Videos==
==Videos==