Elite Dangerous: Difference between revisions

m Updated Emerald file name
m →Bounty Hunting: added page links for roles
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The choice and customisation of a player's ship gears it towards specific role(s). Some examples are [[Trader]], [[Miner]], [[Explorer]], [[Bounty Hunter]], [[Smuggler]], [[Courier]], [[Mercenary]], [[Assassin]] and [[Pirate]]. Hybrid roles are possible through emergent gameplay. For example defensive bounty hunting while trading in a multipurpose vessel, or taking long-range trade missions and exploring systems along the way.
The choice and customisation of a player's ship gears it towards specific role(s). Some examples are [[Trader]], [[Miner]], [[Explorer]], [[Bounty Hunter]], [[Smuggler]], [[Courier]], [[Mercenary]], [[Assassin]] and [[Pirate]]. Hybrid roles are possible through emergent gameplay. For example defensive bounty hunting while trading in a multipurpose vessel, or taking long-range trade missions and exploring systems along the way.


In order to allow each player to explore each role they are able to own multiple ships. Every ship can be customised to fill a certain role. Unused ships are stored in station hangars and can be retrieved by returning to that station at any time. It can also be delivered to a station near your location, as long as it has a shipyard.
In order to allow each player to explore each role they are able to own multiple ships. Every ship can be customised to fill a certain role. Unused ships are stored in station hangars and can be retrieved by returning to that station at any time. It can also be delivered to a station near your location, as long as it has a shipyard. Here are some examples:


=== Exploring ===
=== Exploring ===
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[[File:Star-System-View-Asp-SRV.png|thumb|250px|Star system view]]
[[File:Star-System-View-Asp-SRV.png|thumb|250px|Star system view]]


'''Explorers''' have the opportunity to earn income and gain reputation by making pioneering jumps into unexplored [[Star system|star systems]], and gathering data on [[planets]], [[stars]] and other points of interest within systems. Exploration data can be sold at the [[Universal Cartographics]] tab of [[Starport]] Services. The first player who sells information about a celestial body will be credited in-game with a "Discovered By" tag on the [[Galaxy Map]].
[[Explorer|Explorers]] have the opportunity to earn income and gain reputation by making pioneering jumps into unexplored [[Star system|star systems]], and gathering data on [[planets]], [[stars]] and other points of interest within systems. Exploration data can be sold at the [[Universal Cartographics]] tab of [[Starport]] Services. The first player who sells information about a celestial body will be credited in-game with a "Discovered By" tag on the [[Galaxy Map]].


=== Trading ===
=== Trading ===
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[[File:Type-9-Heavy-Coriolis-Station.png|thumb|250px|Type-9 Heavy trader and Coriolis station]]
[[File:Type-9-Heavy-Coriolis-Station.png|thumb|250px|Type-9 Heavy trader and Coriolis station]]


In previous Elite games [[trading]] was limited to a relatively small number of different commodities such as hydrogen fuel, precious metals, computers etc.  
In previous Elite games trading was limited to a relatively small number of different commodities such as hydrogen fuel, precious metals, computers etc. [[Trader|Traders]] in Elite Dangerous have access to a vast number of [[commodities]], both legal and illegal. There's also [[rare commodities]] which are unique to a specific star system. These increase in value the further from their origin they're sold.
Traders in Elite Dangerous have access to a vast number of commodities, both legal and illegal. There's also [[rare commodities]] which are unique to a specific star system. These increase in value the further from their origin they're sold.


Instead of static prices per star system, [[Commodities Market|markets]] respond to events going on in the vicinity such as war, famine, blockades etc. This creates the opportunity for players to "game" the markets by manipulating supply and demand.
Instead of static prices per star system, [[Commodities Market|markets]] respond to events going on in the vicinity such as war, famine, blockades etc. This creates the opportunity for players to "game" the markets by manipulating supply and demand.
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[[File:Pirates in rings.jpg|right|250px]]
[[File:Pirates in rings.jpg|right|250px]]


Players can steal cargo from other ships by using a variety of means. They can employ [[Limpet Controller/Hatch Breaker|hatch-breaker limpets]] which, when fired at an un-shielded target, will latch onto the [[Cargo Hatch|cargo hatch]] and extract cargo canisters from it. In addition, once shields have been dropped a player can shoot the cargo hatch manually to damage it which has the same effect, but requires more skill in most cases. Once stolen cargo has been scooped, it can be smuggled and sold at stations and outposts with [[Black market|black markets]].
Players can be [[pirates]] and steal cargo from other ships by using a variety of means. They can employ [[Limpet Controller/Hatch Breaker|hatch-breaker limpets]] which, when fired at an un-shielded target, will latch onto the [[Cargo Hatch|cargo hatch]] and extract cargo canisters from it. In addition, once shields have been dropped a player can shoot the cargo hatch manually to damage it which has the same effect, but requires more skill in most cases. Once stolen cargo has been scooped, it can be smuggled and sold at stations and outposts with [[Black market|black markets]]. The [[Crime & Punishment]] system affects PVP and piracy.


Various combat events (e.g. performing tight turns, firing weapons) heat up a ship's hull, which makes the ship easier to be spotted on scanners. This in turn makes it easier for [[pirates]] and bounty hunters to locate such ships. This helps players detect on-going battles and join in.
Various combat events (e.g. performing tight turns, firing weapons) heat up a ship's hull, which makes the ship easier to be spotted on scanners. This in turn makes it easier for [[pirates]] and bounty hunters to locate such ships. This helps players detect on-going battles and join in.
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[[File:Bounty Hunter FDL.jpg|thumb|250px|Bounty hunter]]
[[File:Bounty Hunter FDL.jpg|thumb|250px|Bounty hunter]]


Throughout the galaxy players may encounter non-player ships, which are controlled by AI, and real players who have taken a life of crime. Once scanned, a player can see the current [[Bounty Hunter|bounty]] issued against that pilot. If destroyed in combat the player will receive a bounty voucher. It can be redeemed at a [[starport]] controlled by the faction that issued the bounty to receive a reward.
Throughout the galaxy players may encounter NPC ships, which are controlled by AI, and real players who have taken a life of crime. Once scanned, a player can see the current [[Bounty Hunter|bounty]] issued against that pilot. As a [[bounty hunter]] you can destroy them in combat to receive a [[Bounty Voucher|bounty voucher]]. It can be redeemed at a [[starport]] controlled by the faction that issued the bounty to receive a reward.


Consequently, many criminals seek refuge in systems with an anarchy status. Anarchy systems are ruled by a faction that doesn't enforce the rule of law. However, players are able to scan other ships in these systems with a [[Kill Warrant Scanner|kill warrant scanner]] in order to see if they are wanted in any other systems. Upon destroying a wanted ship the player can travel to the system the bounty was issued and claim it.
Consequently, many criminals seek refuge in systems with an anarchy status. Anarchy systems are ruled by a faction that doesn't enforce the rule of law. However, players are able to scan other ships in these systems with a [[Kill Warrant Scanner|kill warrant scanner]] in order to see if they are wanted in any other systems. Upon destroying a wanted ship the player can travel to the system the bounty was issued and claim it.
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[[File:Type 9 mining.jpg|thumb|250px|Type-9 mining]]
[[File:Type 9 mining.jpg|thumb|250px|Type-9 mining]]


Players can mine a plethora of [[materials]] from planetary ring systems and asteroid belts that orbit around stars. When a [[Mining Laser|mining laser]] and [[refinery]] module are equipped to a ship, the player can fire at suitable asteroids and use the cargo scoop to collect asteroid chunks. The pieces are refined onboard the ship.
Players can [[miner|mine]] a plethora of [[materials]] from planetary ring systems and asteroid belts that orbit around stars. When a [[Mining Laser|mining laser]] and [[refinery]] module are equipped to a ship, the player can fire at suitable asteroids and use the cargo scoop to collect asteroid chunks. The pieces are refined onboard the ship.


[[Limpet]]s - disposable autonomous drones - can be very helpful when mining. [[Limpet Controller/Prospector|Prospector]] limpets can help you find the best resources, while [[Limpet Controller/Collector|Collector]] limpets retrieve mined asteroid chunks.
[[Limpet]]s - disposable autonomous drones - can be very helpful when mining. [[Limpet Controller/Prospector|Prospector]] limpets can help you find the best resources, while [[Limpet Controller/Collector|Collector]] limpets retrieve mined asteroid chunks.