Elite Dangerous: Difference between revisions

→Landing On Planets: added screenshots to headings
→Player Roles: added paragraph about Vehicles and updated the roles links to pages
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Elite Dangerous builds upon the legacy and foundations of the previous Elite games, and aims to expand it to a modern context while adding new features that have never before been seen in the [[:Category:Elite series|Elite series]]. The [[Elite Dangerous FAQ]] has additional information.
Elite Dangerous builds upon the legacy and foundations of the previous Elite games, and aims to expand it to a modern context while adding new features that have never before been seen in the [[:Category:Elite series|Elite series]]. The [[Elite Dangerous FAQ]] has additional information.


* The vast 1:1 scale [[galaxy|Milky Way galaxy]] is based on real scientific principles, current scientific data and theories. It's created using a mix of [[Procedural Generation|procedural generation]] and artist direction. There are around 400 billion star systems. More information in [[Elite Dangerous#Realistic Astrophysics and Scale|Realistic Astrophysics and Scale]].
* The vast 1:1 scale [[Galaxy Map|Milky Way galaxy]] is based on real scientific principles, current scientific data and theories. It's created using a mix of [[Procedural Generation|procedural generation]] and artist direction. There are around 400 billion star systems. More information in [[Elite Dangerous#Realistic Astrophysics and Scale|Realistic Astrophysics and Scale]].
* An immersive, evolving [[galaxy]] with dynamic society, economy and stories, allowing pilots to join each other and together change the story of the Milky Way.
* An immersive, evolving [[galaxy]] with dynamic society, economy and stories, allowing pilots to join each other and together change the story of the Milky Way.
* [https://www.youtube.com/watch?v=mrrNlml4Ibk&t=120 Free-form play] allows everyone to choose their own path, becoming an angry pirate, a spy, a peaceful trader, an explorer, a soldier, or a mix between these [[roles]].
* [https://www.youtube.com/watch?v=mrrNlml4Ibk&t=120 Free-form play] allows everyone to choose their own path, becoming an angry pirate, a spy, a peaceful trader, an explorer, a soldier, or a mix between these [[roles]].
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The player can customize his or her character's physical characteristics with [[Holo-Me]]. It allows deep character customization which can be done at any time. For example, players can change their suit, head and facial features, gender and other cosmetics. The [[Camera suite|Camera Suite]] is a fully functional third-person camera suite. It lets players take sophisticated screenshots, make cinematic videos and fly ships in third person.
The player can customize his or her character's physical characteristics with [[Holo-Me]]. It allows deep character customization which can be done at any time. For example, players can change their suit, head and facial features, gender and other cosmetics. The [[Camera suite|Camera Suite]] is a fully functional third-person camera suite. It lets players take sophisticated screenshots, make cinematic videos and fly ships in third person.


The choice and customisation of a player's ship gears it towards specific role(s). Some examples are [[Roles#Trader|Trader]], [[Miner]], [[Roles#Explorer|Explorer]], [[Roles#Bounty Hunter|Bounty Hunter]], [[Smuggler]], [[Courier]], [[Mercenary]], [[Assassin]] and [[Roles#Pirate|Pirate]]. Hybrid roles are possible through emergent gameplay. For example defensive bounty hunting while trading in a multipurpose vessel, or taking long-range trade missions and exploring systems along the way.
The choice and customisation of a player's ship gears it towards specific role(s). Some examples are [[Trader]], [[Miner]], [[Explorer]], [[Bounty Hunter]], [[Smuggler]], [[Courier]], [[Mercenary]], [[Assassin]] and [[Pirate]]. Hybrid roles are possible through emergent gameplay. For example defensive bounty hunting while trading in a multipurpose vessel, or taking long-range trade missions and exploring systems along the way.


In order to allow each player to explore each role they are able to own multiple ships. Every ship can be customised to fill a certain role. Unused ships are stored in station hangars and can be retrieved by returning to that station at any time. It can also be delivered to a station near your location, as long as it has a shipyard.
In order to allow each player to explore each role they are able to own multiple ships. Every ship can be customised to fill a certain role. Unused ships are stored in station hangars and can be retrieved by returning to that station at any time. It can also be delivered to a station near your location, as long as it has a shipyard.
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[[Atmospheric Landings]] will be added with a series of major updates in the future.
[[Atmospheric Landings]] will be added with a series of major updates in the future.
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== Vehicles ==
 
[[File:SRV-Scarab-Driving-Planet.png|thumb|250px|SRV Scarab drives on a planet]]
 
The first available vehicle is the [[SRV]] [[Scarab]]. It allows pilots to drive on planetary surfaces. It's also used for mining [[materials]]. The [[Planetary Vehicle Hangar]] module provides a hangar space on-board a ship to carry and repair an SRV. It's equipped with a [[Wave Scanner]] which is an unidirectional long-range forward facing scanner that detects a variety of vehicles and points of interest.


==Customization==
==Customization==