Elite Dangerous: Difference between revisions
→Evolving Universe: moved old concept art to Elite Dangerous Art page. Will add recent screenshots. |
→Readying Weapons: added info and changed weapons to Hardpoints |
||
| Line 119: | Line 119: | ||
Ships can be customized and [[Outfitting|outfitted]]. This gives the player control over its strengths and weaknesses. Modules within each ship affect how it performs and functions. [[Thrusters]], [[Sensors]], [[Frame Shift Drive]]s, [[Power Plant]]s and more can all be swapped out to customise a ship. [[Livery]] - paintjobs and decals - are customizable too. All ship customization takes place in the outfitting screen when docked at a [[station]], [[outpost]] or [[starport]]. | Ships can be customized and [[Outfitting|outfitted]]. This gives the player control over its strengths and weaknesses. Modules within each ship affect how it performs and functions. [[Thrusters]], [[Sensors]], [[Frame Shift Drive]]s, [[Power Plant]]s and more can all be swapped out to customise a ship. [[Livery]] - paintjobs and decals - are customizable too. All ship customization takes place in the outfitting screen when docked at a [[station]], [[outpost]] or [[starport]]. | ||
{{clr}} | {{clr}} | ||
== | ==Hardpoints== | ||
A wide variety of energy, projectile and missile-based weapons are available for ships. These are thermal, kinetic, thermal kinetic, explosive and defensive weapons. There are also mining lasers. | |||
The [[Hardpoint|hardpoints]] on a ship can be stowed or deployed. Other players in your vicinity who have their weapons stowed will show up on your scanner with a square symbol. This changes to a triangle when their weapons are deployed. NPC ships have solid squares/triangles. Real players (CMDRs) symbols are hollow. | |||
==Realistic Astrophysics and Scale== | ==Realistic Astrophysics and Scale== | ||