Elite Dangerous: Difference between revisions

Moved the outdated dev diary videos to the Development Plans page
→Evolving Universe: moved old concept art to Elite Dangerous Art page. Will add recent screenshots.
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== Evolving Universe ==
== Evolving Universe ==
<gallery type="slideshow" widths="250" crop="true" hidebutton="true">
Stationoverplanet.jpg|Space station over a planet
EDwallpaper2.jpg|Closer view
EDwallpaper4.jpg|Flying close to a damaged ship
EDwallpaper.jpg|Space battle
EDwallpaper1.jpg|Docking
</gallery>


Elite Dangerous has a vast 1:1 scale simulation of the [[galaxy|Milky Way galaxy]] which evolves in real-time. The galaxy is based on real scientific principles, current scientific data and theories.
Elite Dangerous has a vast 1:1 scale simulation of the [[galaxy|Milky Way galaxy]] which evolves in real-time. The galaxy is based on real scientific principles, current scientific data and theories.
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==Landing On Planets==
==Landing On Planets==
<gallery type="slideshow" widths="250" crop="true" hidebutton="true">
Viper-MkIII-Atmosphere-Concept-Art.png|Concept art showing atmospheric entry
cloudscape.jpg|Concept art of flying through a planet's atmosphere
</gallery>
Planetary Landing on realistic, full-sized, airless planets and moons is possible since the release of the season of updates called [[Horizons|Elite Dangerous: Horizons]]. You can land, visit [[outpost]]s, [[starport]]s, use a [[SRV]] to drive and explore the surface for materials, alien and fungal[[Fungal Life| lifeforms]] etc.
Planetary Landing on realistic, full-sized, airless planets and moons is possible since the release of the season of updates called [[Horizons|Elite Dangerous: Horizons]]. You can land, visit [[outpost]]s, [[starport]]s, use a [[SRV]] to drive and explore the surface for materials, alien and fungal[[Fungal Life| lifeforms]] etc.


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==Ship Customization==
==Ship Customization==
[[File:Engines.jpg|Pre-launch image of possible thruster models.|thumb|250px]]
Ships can be customized and [[Outfitting|outfitted]]. This gives the player control over its strengths and weaknesses. Modules within each ship affect how it performs and functions. [[Thrusters]], [[Sensors]], [[Frame Shift Drive]]s, [[Power Plant]]s and more can all be swapped out to customise a ship. [[Livery]] - paintjobs and decals - are customizable too. All ship customization takes place in the outfitting screen when docked at a [[station]], [[outpost]] or [[starport]].
Ships can be customized and [[Outfitting|outfitted]]. This gives the player control over its strengths and weaknesses. Modules within each ship affect how it performs and functions. [[Thrusters]], [[Sensors]], [[Frame Shift Drive]]s, [[Power Plant]]s and more can all be swapped out to customise a ship. [[Livery]] - paintjobs and decals - are customizable too. All ship customization takes place in the outfitting screen when docked at a [[station]], [[outpost]] or [[starport]].
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==Realistic Astrophysics and Scale==
==Realistic Astrophysics and Scale==
<gallery type="slideshow" widths="250" crop="true" hidebutton="true">
Asteroid_field.jpg|Asteroid Field
EDwallpaper5.jpg|Flying through a field
EDwallpaper3.jpg|Flying on the edge of the atmosphere
</gallery>
Elite Dangerous features realistic astrophysics, with bodies in star systems at the correct distances, scale, and move along their orbital paths in real time. Planets orbit and rotate around stars in 1:1 scale and real-time. The universe is modeled based on authentic and current galactic charts. New features will be added iteratively over time. [[David Braben]] confirmed the inclusion of new encounters with e.g. comets, black holes and quasars.
Elite Dangerous features realistic astrophysics, with bodies in star systems at the correct distances, scale, and move along their orbital paths in real time. Planets orbit and rotate around stars in 1:1 scale and real-time. The universe is modeled based on authentic and current galactic charts. New features will be added iteratively over time. [[David Braben]] confirmed the inclusion of new encounters with e.g. comets, black holes and quasars.