Elite Dangerous: Difference between revisions
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Players can choose between the following game modes: Solo (single player), Private Group (only with friends and invited people) or Open Play (multiplayer, play with everyone). In open play, you may encounter any other player who is also in Open, instancing and matching players occurs via a complex system. Players on different platforms cannot directly play with each other. However, every player on every platform affects the same shared galaxy, star systems, factions and the dynamic [[Background Simulation]]. | Players can choose between the following game modes: Solo (single player), Private Group (only with friends and invited people) or Open Play (multiplayer, play with everyone). In open play, you may encounter any other player who is also in Open, instancing and matching players occurs via a complex system. Players on different platforms cannot directly play with each other. However, every player on every platform affects the same shared galaxy, star systems, factions and the dynamic [[Background Simulation]]. | ||
Elite Dangerous has a seamless, lobby-less galaxy, with the ability to rendezvous with friends as the player chooses. People can play with up to | Elite Dangerous has a seamless, lobby-less galaxy, with the ability to rendezvous with friends as the player chooses. People can play with up to four players in a [[Wings|Wing]] or join other people's ships via [[Multicrew]]. This was tested since the early betas, and uses a combination of peer-to-peer (to reduce lag) and server connections. Frontier spent a lot of time getting this tech to work, because it's way more complicated than a central server.<ref>http://www.rollingstone.com/glixel/features/elite-dangerous-creator-talks-sci-fi-politics-and-whats-next-w492781</ref> The networking system has gradually improved and changed to accommodate new features like Multicrew. | ||
[[File:Elite Dangerous Dev Diary 1- Multiplayer and Ships|thumb|right|250px]] | [[File:Elite Dangerous Dev Diary 1- Multiplayer and Ships|thumb|right|250px]] | ||
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Depending on the player's chosen game mode, some of the other ships they meet while traveling through space will be real players as opposed to computer-controlled ships (NPC). This could be a friend which a player has agreed to rendezvous with, or another real player that is encountered by chance. | Depending on the player's chosen game mode, some of the other ships they meet while traveling through space will be real players as opposed to computer-controlled ships (NPC). This could be a friend which a player has agreed to rendezvous with, or another real player that is encountered by chance. | ||
Due to the gigantic size of the full-scale Milky Way galaxy, player encounters are very rare in deep space. Most players are found in the Bubble of inhabited space with around | Due to the gigantic size of the full-scale Milky Way galaxy, player encounters are very rare in deep space. Most players are found in the Bubble of inhabited space with around 20,000 systems including [[Sol]]. | ||
All players are Commanders in the [[Pilots Federation]] – that is how they are distinguished from non-players. The prefix "CMDR" is visible before their names. The radar can also be used to distinguish a real player from AI controlled ships. A player shows as a hollow square or triangle (indicating stowed or deployed hardpoints) while an NPC ship appears as either a solid square or triangle. | All players are Commanders in the [[Pilots Federation]] – that is how they are distinguished from non-players. The prefix "CMDR" is visible before their names. The radar can also be used to distinguish a real player from AI controlled ships. A player shows as a hollow square or triangle (indicating stowed or deployed hardpoints) while an NPC ship appears as either a solid square or triangle. | ||