Hauler: Difference between revisions
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==Overview== | ==Overview== | ||
The Hauler, as its name suggests, was designed to haul cargo for a cheap price and is the trader's equivalent to the [[Eagle MkII]] with a capacity of 26T. While this is much better than the [[Sidewinder MkI]] and Eagle, it is still a very low amount and makes it difficult to earn | The Hauler, as its name suggests, was designed to haul cargo for a cheap price and is the trader's equivalent to the [[Eagle MkII]] with a capacity of 26T. While this is much better than the [[Sidewinder MkI]] and Eagle, it is still a very low amount and makes it difficult to earn anything more than a small profit from trading runs with regular commodities. | ||
Surprisingly, the Hauler is a standout [[Explorer|exploration]] ship for pilots with very low budgets. With potential jump ranges reaching around 40 ly with engineering, it can easily become an explorer's best friend until they can trade up for something better. Attempting long-term expeditions with the Hauler make its shortcomings all too apparent, however: low compartment space means the largest [[Fuel Scoop]] it can equip is only Class 3, and combined with its small [[Fuel Tank]], pilots can expect frequent long waits while refueling and may be unable to explore areas where fuel stars are few and far between. Furthermore, because the ship is so light, adding even a single ton will drastically reduce its jump range; engineering all internals to be low weight is a must. | Surprisingly, the Hauler is a standout [[Explorer|exploration]] ship for pilots with very low budgets. With potential jump ranges reaching around 40 ly with engineering, it can easily become an explorer's best friend until they can trade up for something better. Attempting long-term expeditions with the Hauler make its shortcomings all too apparent, however: low compartment space means the largest [[Fuel Scoop]] it can equip is only Class 3, and combined with its small [[Fuel Tank]], pilots can expect frequent long waits while refueling and may be unable to explore areas where fuel stars are few and far between. Furthermore, because the ship is so light, adding even a single ton will drastically reduce its jump range; engineering all internals to be low weight is a must. | ||