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The Hauler is the starting point of most [[trader]]s' careers; it is the first step up from the Sidewinder that is not a combat-oriented ship and not much more expensive than one. Despite having more cargo space than the Sidewinder, the ship is still better suited to the trading of [[List of Rare Commodities|rare commodities]] rather than general goods.
The Hauler is the starting point of most [[trader]]s' careers; it is the first step up from the Sidewinder that is not a combat-oriented ship and not much more expensive than one. Despite having more cargo space than the Sidewinder, the ship is still better suited to the trading of [[List of Rare Commodities|rare commodities]] rather than general goods.
==Overview==
==Overview==
The pilots seat is situated at the front of the ship with a standard view. A single class 1 [[hardpoint]] is located at the bottom of the nose while 2 utility slots are situated atop the rear of the ship
The pilots seat is situated at the front of the ship with a standard view. A single class 1 [[hardpoint]] is located at the bottom of the nose while 2 utility slots are situated atop the rear of the ship


The Hauler; as its name suggests, was designed to haul cargo for a cheap price and is the trader's equivalent to the [[Eagle MkII|Eagle]] with a capacity of 2T. While this is much better than the [[Sidewinder MkI|Sidewinder]] and [[Eagle MkII|Eagle]], it is still a very low amount and won't allow for much profit with regular goods.  
The Hauler; as its name suggests, was designed to haul cargo for a cheap price and is the trader's equivalent to the [[Eagle MkII|Eagle]] with a capacity of 26T. While this is much better than the [[Sidewinder MkI|Sidewinder]] and [[Eagle MkII|Eagle]], it is still a very low amount and won't allow for much profit with regular goods.


The Hauler is, rather surprisingly, an amazing exploration ship. With Jump ranges around 40LY with engineering it can easily become an explorer's best friend. The issue is that its low compartment space means the max [[Fuel Scoop]] available is only class 3 and its fuel tank is very small meaning constant waits at fuel stars as well as being unable to explore areas with few fuel stars in range. Because the ship is so light, adding even a single ton will drastically reduce this range; engineering all internals to be low weight is a must and the Hauler can struggle with long-range deliveries when compared to the [[Adder]].  
The Hauler is, rather surprisingly, an amazing exploration ship. With Jump ranges around 40LY with engineering it can easily become an explorer's best friend. The issue is that its low compartment space means the max [[Fuel Scoop]] available is only class 3 and its fuel tank is very small meaning constant waits at fuel stars as well as being unable to explore areas with few fuel stars in range. Because the ship is so light, adding even a single ton will drastically reduce this range; engineering all internals to be low weight is a must and the Hauler can struggle with long-range deliveries when compared to the [[Adder]].


The Hauler can be a decent [[Miner|Mining]] ship, as it can carry more materials than a Sidewinder or Eagle; but it will mine very slowly due to the single [[hardpoint]]. It is generally advised to wait until the Adder becomes an option before mining is attempted, as the Hauler will be forced to make constant runs back to [[station|stations]] and is a very easy target for pirates.  
The Hauler can be a decent [[Miner|Mining]] ship, as it can carry more materials than a Sidewinder or Eagle; but it will mine very slowly due to the single [[hardpoint]]. It is generally advised to wait until the Adder becomes an option before mining is attempted, as the Hauler will be forced to make constant runs back to [[station]]s and is a very easy target for pirates.


In combat the Hauler is debatably the single worst ship in the game in the role; even including [[Ship Launched Fighters]]. With only a single hardpoint, just 2 utility mounts, terrible shielding and low armor the Hauler is incapable of defending against even a stock [[Sidewinder MkI|Sidewinder]]. Combined with its low [[Mass Lock]] dodging [[Interdiction|Interdictions]] becomes a matter of life and death. Despite this occasional [[Pirates]] will fly the Hauler (and it even comes with pirate [[Paint]] options), which are very unlikely to do very much and are generally easy pickings for even beginner pilots.  
In combat the Hauler is debatably the single worst ship in the game in the role; even including [[Ship Launched Fighters]]. With only a single hardpoint, just 2 utility mounts, terrible shielding and low armor the Hauler is incapable of defending against even a stock [[Sidewinder MkI|Sidewinder]]. Combined with its low [[Mass Lock]] dodging [[Interdiction]]s becomes a matter of life and death. Despite this occasional [[Pirates]] will fly the Hauler (and it even comes with pirate [[Paint]] options), which are very unlikely to do very much and are generally easy pickings for even beginner pilots.


The Hauler's most notable failing is that it is only slightly less expensive than the [[Adder]], which can carry more cargo than the Hauler while also being capable of defending itself and maintaining more varied capability. While the Adder has less jump-range, it has a better Class [[Fuel Scoop]] and [[Fuel Tank]] as well as not losing as much range with extra weight. It is generally more profitable and viable for traders to simply take a few extra jobs in their Sidewinder and buy an Adder instead; whereas explorers should pick up the Hauler as soon as possible, and Combat pilots should steer clear and pick up the Eagle.
The Hauler's most notable failing is that it is only slightly less expensive than the [[Adder]], which can carry more cargo than the Hauler while also being capable of defending itself and maintaining more varied capability. While the Adder has less jump-range, it has a better Class [[Fuel Scoop]] and [[Fuel Tank]] as well as not losing as much range with extra weight. It is generally more profitable and viable for traders to simply take a few extra jobs in their Sidewinder and buy an Adder instead; whereas explorers should pick up the Hauler as soon as possible, and Combat pilots should steer clear and pick up the Eagle.