Elite Dangerous: Odyssey: Difference between revisions

added video = Elite dangerous Odyssey update 9.02 planetary tech upgrade
m grammar and fixed reference
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Across a planet there is now a large scale mask processed which determines different zones of types of terrain based. The mask depends on things like how gravitationally stressed the planet is, the crust thickness and if the planet is, or has been, tectonically active. These zones mask out further subzones of terrain and material types, and follow the flow patterns laid out by the layer above it, creating a seamless landscape across the planet.<ref name=":8" /><ref name=":9" />
Across a planet there is now a large scale mask processed which determines different zones of types of terrain based. The mask depends on things like how gravitationally stressed the planet is, the crust thickness and if the planet is, or has been, tectonically active. These zones mask out further subzones of terrain and material types, and follow the flow patterns laid out by the layer above it, creating a seamless landscape across the planet.<ref name=":8" /><ref name=":9" />


New occlusion systems. New tech will enable identifying areas and features of planets, the type of terrain, basins, craters, etc from orbit/space. Distinct regions are blended together such as flat and mountainous areas. Planets now use a mix of procedural features and pre-baked, hand-crafted assets, all blended together. Scatter system for rocks, flora, etc will be more systemic and deterministic for each planet, so that assets are in a more natural place. Multiple geomes are supported, so planets can have mixed-combinations of surfaces: dusty, rocky, icy, snowy, etc. Most of the game has has graphical changes, which includes the stars.<ref name=":31">[https://www.reddit.com/r/EliteDangerous/comments/mzrvwt/quick_notes_from_livestream_discovery_scanner_w/ reddit: Quick Notes from Livestream - Discovery Scanner: w/ Piers Jackson & Dr Kay Ross. - 27 April, 2021.] </ref>
New occlusion systems. New tech will enable identifying areas and features of planets, the type of terrain, basins, craters, etc from orbit/space. Distinct regions are blended together such as flat and mountainous areas. Planets now use a mix of procedural features and pre-baked, hand-crafted assets, all blended together. Scatter system for rocks, flora, etc will be more systemic and deterministic for each planet, so that assets are in a more natural place. Multiple geomes are supported, so planets can have mixed-combinations of surfaces: dusty, rocky, icy, snowy, etc. Most of the game has graphical changes, which includes the stars.<ref name=":31">[https://www.reddit.com/r/EliteDangerous/comments/mzrvwt/quick_notes_from_livestream_discovery_scanner_w/ reddit: Quick Notes from Livestream - Discovery Scanner: w/ Piers Jackson & Dr Kay Ross. - 27 April, 2021.] </ref>


Use of a new Physically Based Rendering system throughout the game gives stars a new "light". Different planets' atmospheres will have different colours based on their primary composition. For example atmosphere colours/types: red, yellow, green, blue, lots of shades. Raleigh scattering for light refraction based on the star light's wavelength and planet atmosphere density. Mie scattering for light absorption based on atmosphere elements and composition. Oxygen, Argon, Neon, etc. absorb light differently. This produces a huge variety of visual possibilities.<ref name=":31" />
Use of a new Physically Based Rendering system throughout the game gives stars a new "light". Different planets' atmospheres will have different colours based on their primary composition. For example atmosphere colours/types: red, yellow, green, blue, lots of shades. Raleigh scattering for light refraction based on the star light's wavelength and planet atmosphere density. Mie scattering for light absorption based on atmosphere elements and composition. Oxygen, Argon, Neon, etc. absorb light differently. This produces a huge variety of visual possibilities.<ref name=":31" />
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[[File:ED-Odyssey-bar-area-concept.jpg|thumb|250px|Bar concept art]]
[[File:ED-Odyssey-bar-area-concept.jpg|thumb|250px|Bar concept art]]
Frontier said on 1 March 2019:''"Back in August (2018), we mentioned that the team had begun work on the next major era of Elite. We believe this will be a defining moment in the history of the game and it will be our biggest update yet."''<ref name=":5" />[https://forums.frontier.co.uk/showthread.php/479122-Important-Community-Update-(01-03) Frontier Forums: Important Community Update (01/03)]
Frontier said on 1 March 2019:''"Back in August (2018), we mentioned that the team had begun work on the next major era of Elite. We believe this will be a defining moment in the history of the game and it will be our biggest update yet."''<ref name=":5" />
<nowiki></ref></nowiki>


''"In that post, we explained that the content was still very early in development, so we won’t be ready to announce it for a while. To give this more context, in order to realise the ambition for this update, and the size and scope of the content we wish to bring to the Elite Dangerous galaxy, we estimate this major milestone will be ready by the latter half of 2020."''<ref name=":5" />
''"In that post, we explained that the content was still very early in development, so we won’t be ready to announce it for a while. To give this more context, in order to realise the ambition for this update, and the size and scope of the content we wish to bring to the Elite Dangerous galaxy, we estimate this major milestone will be ready by the latter half of 2020."''<ref name=":5" />
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''"As development progresses, we will share more news and announcements on features, as well as timelines regarding this upcoming content for Elite. We can understand that having a long wait for news can be frustrating, but we truly believe that this will be the single most impactful update for our community. Having a development team dedicated to this milestone is our continued and unwavering commitment to making Elite Dangerous the most authentic, ambitious, and expansive evolving space game in the world."''<ref name=":5" />
''"As development progresses, we will share more news and announcements on features, as well as timelines regarding this upcoming content for Elite. We can understand that having a long wait for news can be frustrating, but we truly believe that this will be the single most impactful update for our community. Having a development team dedicated to this milestone is our continued and unwavering commitment to making Elite Dangerous the most authentic, ambitious, and expansive evolving space game in the world."''<ref name=":5" />


On October 22, 2019, Community Manager Will Flanagan said:''"The team have been hard at work on the next major milestone, which you may remember we mentioned back in March as our next major paid addition to the game. They’re making fantastic progress and on schedule for release by the end of next year. We are very excited to show you what we’ve been working on. However, we can only announce the content when it’s at the right stage of development, we estimate this will be ready to talk about at some time in summer 2020, after the Fleet Carriers update. We appreciate there is a bit of a wait, but we want to make sure it is ready to be shown before making our full official announcement to the world."''<ref>[https://forums.frontier.co.uk/threads/community-update-22-10.527123/ Frontier Forums: Community Update (22/10)]</ref>
On October 22, 2019, Community Manager Will Flanagan said: ''"The team have been hard at work on the next major milestone, which you may remember we mentioned back in March as our next major paid addition to the game. They’re making fantastic progress and on schedule for release by the end of next year. We are very excited to show you what we’ve been working on. However, we can only announce the content when it’s at the right stage of development, we estimate this will be ready to talk about at some time in summer 2020, after the Fleet Carriers update. We appreciate there is a bit of a wait, but we want to make sure it is ready to be shown before making our full official announcement to the world."''<ref>[https://forums.frontier.co.uk/threads/community-update-22-10.527123/ Frontier Forums: Community Update (22/10)]</ref>


On 3 June 2020, less than a week before the release of the [[Fleet Carriers Update]], a trailer for the expansion containing in-engine pre-alpha footage and revealing its name as ''Elite Dangerous: Odyssey'' was accidentally uploaded to the official ''Elite Dangerous'' YouTube channel. Although the trailer was swiftly removed, copies of it were captured and uploaded by fans, and Frontier Developments eventually decided to advance their announcement plans and reveal ''Odyssey'' the same day.<ref name="Odyssey" />
On 3 June 2020, less than a week before the release of the [[Fleet Carriers Update]], a trailer for the expansion containing in-engine pre-alpha footage and revealing its name as ''Elite Dangerous: Odyssey'' was accidentally uploaded to the official ''Elite Dangerous'' YouTube channel. Although the trailer was swiftly removed, copies of it were captured and uploaded by fans, and Frontier Developments eventually decided to advance their announcement plans and reveal ''Odyssey'' the same day.<ref name="Odyssey" />
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==Roadmap==
==Roadmap==
[[File:ED Odyssey Roadmap 2022.png|thumb|Odyssey Roadmap for 2022]]
[[File:ED Odyssey Roadmap 2022.png|thumb|Odyssey Roadmap for 2022]]
On May 4, 2022, Frontier released a top-level roadmap for 2022. The three focuses are launching the next phase of the narrative, stability and optimisation with 3 updates. Within the narrative, human space balances on the precipice as tension mounts within the bubble. The Azimuth Saga will conclude in a grand finale event, the consequences of which will mark the beginning of the next stage of the Elite story in Update 14. Meanwhile, updates 12 and 13 will largely focus on quality-of-life changes, stability and optimisation. Work has also begun on a major feature overhaul for 2023 that will be discussed later this year. Additional game content will be revealed once it is confirmed.<ref name=":10" />
On May 4, 2022, Frontier released a top-level roadmap for 2022. The three focuses are launching the next phase of the narrative, stability and optimisation with 3 updates. Within the narrative, human space balances on the precipice as tension mounts within the bubble. The Azimuth Saga will conclude in a grand finale event, the consequences of which will mark the beginning of the next stage of the Elite story in Update 14. Meanwhile, updates 12 and 13 will largely focus on quality-of-life changes, stability and optimisation. Work has also begun on a major feature overhaul for 2023 that will be discussed later this year. Additional game content will be revealed once it is confirmed.<ref name=":10" />[https://forums.frontier.co.uk/threads/update-15-the-upcoming-feature-rework-and-more.615342/]
 
[https://forums.frontier.co.uk/threads/update-15-the-upcoming-feature-rework-and-more.615342/]


==Performance==
==Performance==