Station: Difference between revisions

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[[File:Azeban-City-Coriolis-Station.png|thumb|300px|A Cobra MkIII approaches a Coriolis station]]
[[File:Azeban-City-Coriolis-Station.png|thumb|300px|A Cobra MkIII approaches a Coriolis station]]
'''Stations''' are habitable structures for [[humans]] in space. They are specialized to produce certain [[goods]]. [[Ships]] can dock to gain access to station services. The services include accepting [[missions]], [[Passenger Carrier|passenger contracts]], buying or [[outfitting]] ships, clearing and collecting [[bounty|bounties]], paying [[fine]]s, refueling, repairs, [[trader|trading]] (legally and illegally), and hiring [[Multicrew|crew]]. Stations are equipped with defence systems to deal with criminals and [[smuggler]]s. [[Defence Turrets]] are lethal and can destroy any ship in a matter of seconds.
'''Stations''' are habitable, artificial structures built in space that orbit a [[star]], [[planet]], or [[moons|moon]]. [[Ships]] can dock with most stations to gain access to their [[#Services|services]]. Stations are equipped with defence systems to deal with criminals and [[smuggler]]s. [[Defence Turrets]] are lethal and can destroy any ship in a matter of seconds.


Some stations rotate to provide centripetal force to simulate [[gravity]] for the people aboard. The exterior and interior appearance of a station depicts its specialized economic output. There are several variants of each model. For example, towns and farms are visible in agricultural hubs of [[Orbis]] models.
Some stations rotate to provide centripetal force to simulate [[gravity]] for the people aboard. The exterior and interior appearance of a station depicts its specialized economic output. There are several variants of each model. For example, towns and farms are visible in agricultural hubs of [[Orbis]] models.


The amount and quality of available services at a station varies. Under certain extreme conditions, such as when a large quantity of [[Thargoid Sensor]]s or [[Thargoid Probe|Probes]] has been sold on a station's [[black market]], causes most or all services (e.g. refueling), to be disabled. Two station types, [[Capital Ship Dock]]s and [[Installation]]s, offer no docking facilities nor services.
The amount and quality of available services at a station varies. Under certain extreme conditions, such as when a station has been [[Thargoid Sensor|UA bombed]] or attacked by [[Thargoid]] vessels, most or all services may be disabled. Two station types, [[Capital Ship Dock]]s and [[Installation]]s, offer no docking facilities nor services for ships operated by independent pilots.


== Overview ==
== Overview ==
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===Docking===
===Docking===
{{Main|Docking}}
{{Main|Docking}}
Ships enter and exit stations via the [[Access Corridor]]. This is an airlock that serves as the main point of entry for Coriolis, Ocellus, Orbis, and Asteroid Base stations.


To dock with a station, pilots must first request docking permissions by accessing the navigational terminal's "Contacts" tab. Pilots farther than 7,500m from a station will be automatically denied access and asked to approach to said distance first. In heavily populated or lagging instances, all ports may be occupied and a permit will be denied. Once granted, the pilot will be assigned a landing pad number to approach and land on. If the pilot does not land within the allotted time slot [usually 10 minutes], the pilot will have to exit the station and request additional permissions. Attempting to dock without permissions will trigger a lethal response within 60 seconds. This includes docking on the incorrect landing platform.
To dock with a station, pilots must first request docking permissions by accessing the navigational terminal's "Contacts" tab. Pilots farther than 7,500m from a station will be automatically denied access and asked to approach to said distance first. In heavily populated or lagging instances, all ports may be occupied and a permit will be denied. Once granted, the pilot will be assigned a landing pad number to approach and land on. If the pilot does not land within the allotted time slot [usually 10 minutes], the pilot will have to exit the station and request additional permissions. Attempting to dock without permissions will trigger a lethal response within 60 seconds. This includes docking on the incorrect landing platform.


If docking control responds with a generic "docking request denied" message, then it's likely all landing pads are occupied. One can circumvent this by logging out of the open play and into solo play will usually fix this. Once docked, you can switch back to open play.
If docking control responds with a generic "docking request denied" message, then it is likely all landing pads are occupied. One can circumvent this by logging out of the open play and into solo play will usually fix this. Once docked, you can switch back to open play.


Upon undocking from your landing platform, you will have 5 minutes to exit the station before you are considered a loiterer and a 60-second hostility timer begins.
Upon undocking from your landing platform, you will have 5 minutes to exit the station before you are considered a loiterer and a 60-second hostility timer begins.


To either side of the docking port are lights coloured green and red. Pilots should approach on the side with the green lights to reduce the chance of a collision.
To either side of the docking port are lights coloured green and red. Pilots should approach on the side with the green lights to reduce the chance of a collision.
=== Entry ===
Ships enter and exit stations via the [[Access Corridor]]. This''' '''is an airlock that serves as the main point of entry for Coriolis, Ocellus, Orbis, and Asteroid Base stations.
===Ship Storage===
Players can purchase and store additional ships at each station and switch freely between them when docked. These can be accessed from the [[shipyard]] section of the [[starport]] services screen.


===No Fire Zone===
===No Fire Zone===
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Travelling faster than 100 m/s in a no fire zone will give you a reckless flying fine if you are in a collision with another ship, however this does not apply for speeds under 100 m/s. If a collision, no matter the speed, results in a ship being destroyed you will be charged for murder and have the station open fire on you.<ref group="nb">If the ship is player controlled and has Report Crimes Against Me turned off, no fines or bounties will be issued</ref>
Travelling faster than 100 m/s in a no fire zone will give you a reckless flying fine if you are in a collision with another ship, however this does not apply for speeds under 100 m/s. If a collision, no matter the speed, results in a ship being destroyed you will be charged for murder and have the station open fire on you.<ref group="nb">If the ship is player controlled and has Report Crimes Against Me turned off, no fines or bounties will be issued</ref>
===Services===
Stations offer a wide variety of services, but not all services are available at all stations due to factors such as which minor faction controls it, the state of that minor faction, where the station is located, the station's economy, and the station's type. Services include:
*Refuel - Fully refuels the ship for a price.
*Repair - Fully repairs the ship for a price. All ship repairs are handled by members of the [[Galactic Mechanics Union]].
*Restock - Fully restocks the ship's weapons with the relevant munitions for a price.
*[[Outfitting]] - Allows ship modules to be installed, removed, and replaced. Most stations only offer a subset of modules for purchase. If a station has Outfitting, it also has [[Livery]] customisation available.
*[[Shipyard]] - Allows ships to be purchased, sold, stored, swapped, and transferred to other stations. Most stations only offer a subset of ships for purchase.
*Remote Workshop - Apply [[Engineers|Engineering]] modifications without the need to travel to an Engineer's [[Surface Port#Workshop|Workshop]].
*Commodities Market - Allows legal [[commodities]] to be [[Trader|purchased and sold]].
*[[Mission Board]] - Allows missions to be accepted and turned-in for rewards.
*Passenger Lounge - Allows [[Passenger Carrier|passenger transport contracts]] to be accepted and turned-in for rewards.
*Contacts - Features a selection of individuals who perform specific functions. Not all stations have all Contacts available.
**Authority Contact - Turn-in [[Bounty Voucher]]s and salvaged data packets for a reward.
**Combat Bond Contact - Turn-in [[Combat Bond Voucher]]s for a reward.
**Power Contact - Used for [[Powerplay]] activities.
**[[Search and Rescue Agent]] - Turn-in certain [[salvage]] commodities for a reward.
**[[Black Market]] - Sell illegal commodities.
**[[Interstellar Factors]] - Remotely pay off any accumulated [[Bounty|fines and bounties]].
**[[Material Trader]] - Exchange [[Materials]] for different Materials.
**[[Technology Broker]] - Provide commodities and materials to gain access to experimental items.
*[[Universal Cartographics]] - Redeem [[Explorer|exploration data]].
*Crew Lounge - Hire [[Multicrew]] [[pilot]]s.


==Types==
==Types==