Elite Dangerous: Difference between revisions

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Players can steal cargo from other ships by using a variety of means. They can employ [[Limpet Controller/Hatch Breaker|hatch-breaker limpets]] which, when fired at an un-shielded target, will latch onto the [[Cargo Hatch|cargo hatch]] and extract cargo canisters from it. In addition, once shields have been dropped a player can shoot the cargo hatch manually to damage it which has the same effect, but requires more skill in most cases. Once stolen cargo has been scooped, it can be smuggled and sold at stations and outposts with [[Black market|black markets]].
 
Various combat events (e.g. performing tight turns, firing weapons) heat up a ship's hull, which makes the ship easier to be spotted on scanners. This in turn makes it easier for [[pirates]] and bounty hunters to locate such ships. This helps players detect on-going battles and join in. [[David Braben]] has hinted at the ability for combatants to communicate with ships in the vicinity to "do deals".{{cite}} This could mean that the player may get a share of the profits if they save a trader from pirates or get a share of the loot if they don't mind getting a bounty on their head.
 
=== Bounty Hunting ===
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== Virtual Reality ==
 
Elite Dangerous is a groundbreaking title for virtual reality gaming, because its one of the first major titles to offer full VR support with an exceptionally immersive experience in an all-encompassing universe. It was the go to game for many VR headset demos before the devices were commercially available. FromIn aMarch 2015, [[David Braben]] said supporting the Oculus Rift right from the start technicalwas standpointpossible, because Elite Dangerous is oneself-published ofby the[[Frontier PC’sDevelopments]] mostrather high-endthan VRa titles,publisher. pushingWith evena verypublisher powerfulthey'd PCshave to theirmake limita business case for it and it would end up being pushed out into the future.<ref>[https://www.youtube.com/watch?v=JLpX1G5I5tQ Elite: Dangerous - David Braben Interview] with Gamereactor,
 
Elite Dangerous is designed from the ground up to support Virtual Reality and 4K Ultra HD display technology. It has Cutting-edge visual quality and performance enabled by Frontier's COBRA engine. It supports the latest displays at 4K resolution, and is built for the future with full 8K and 16K support. It's compatible with Oculus Rift, SteamVR and Vive headsets.<ref>https://www.elitedangerous.com/en/made-for-vr/</ref>▼
Mar 20, 2015.
▲</ref> From a technical standpoint, Elite Dangerous is one of the PC’s most high-end VR titles, pushing even very powerful PCs to their limit. Elite Dangerous is designed from the ground up to support Virtual Reality and 4K Ultra HD display technology. It has Cutting-edge visual quality and performance enabled by Frontier's COBRA engine. It supports the latest displays at 4K resolution, and is built for the future with full 8K and 16K support. It's compatible with Oculus Rift, SteamVR and Vive headsets.<ref>https://www.elitedangerous.com/en/made-for-vr/</ref>
 
== Sound and Music ==