Elite Dangerous: Odyssey: Difference between revisions

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The [[Stellar Forge]] has been upgraded with terrains and terrain materials of various different types and scales which are deterministically selected and blended together depending on the Stellar Forge (SF) driven properties of that planet. ​Landable planets are classified between rocky, icy, rocky ice, high metal content and metal rich depending on what emerges from the SF, but their terrains are dependent on those simulation values more than these discrete titles. Terrain shapes, styles, and combinations are mixed together, meaning there is a lot of variation within these classes.<ref name=":8">https://forums.frontier.co.uk/threads/new-odyssey-article-more-on-planet-generation.562834/#post-8891009</ref><ref name=":9">https://issuu.com/bizmediauk/docs/mcv964_jan21_digital</ref>
 
Across a planet there is now a large scale mask processed which determines different zones of types of terrain based. The mask depends on things like '''how gravitationally stressed the planet is, the crust thickness and if the planet is, or has been, tectonically active'''. These zones mask out further subzones of terrain and material types, and follow the flow patterns laid out by the layer above it, creating a seamless landscape across the planet.<ref name=":8" /><ref name=":9" />
 
== Editions ==