Elite Dangerous: Difference between revisions
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== Behind the Name ==
[[David Braben]] explained the story behind the name ''"This is
''"Elite: Dangerous is where you are part of the [[Pilots Federation|Federation of Pilots]] and you're offered to be admitted to it and you'll be able to do this within the game, but you're still at a lesser rank so it's a bit like the British Navy for example where you had the concept of a defaced ensign. Those who may not know British military ships can fly a different flag and people can also fly that privately, but it's defaced to say that this isn't the full military ship. So it's the same sort of principle as that. Anyway that is why this is the title of the game, because it's so key to all the way the multiplayer plugs together."<ref>https://www.youtube.com/watch?v=rOYhoFYIWmw</ref>''
Dangerous is the third best rank for members of the [[Pilots Federation]] and the galaxy is dangerous. Here's related lore ''"Relentless, increasingly well organized piracy and the need to maintain their reputation and influence as the best of the best caused the Elite Pilots Federation to start opening its membership to candidates from the Deadly rank who were able to pass a rigorous test and then, as demand continued to soar, to those from the Dangerous rank."<ref>http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2#Badge%20of%20Honour Elite: Dangerous Newsletter #22</ref>''
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[[File:Elite_Dangerous_OST_Cover.jpg|thumb|200px|Elite Dangerous OST, released on April 1, 2015]]
The [[Elite Dangerous Music]] was made by composer [[Erasmus Talbot]] and Frontier Head of Audio, [[Jim Croft]]. The Elite Dangerous Original Soundtrack has over 2 hours of music content to immerse yourself in the Elite Dangerous universe.
Erasmus Talbot and Jim Croft developed the dynamic music system that allows the score to ‘breathe’ and reflect gameplay. Croft managed a team of talented individuals who also worked on audio such as ship engine sound and the ship's voice. Croft said it's been an absolute honor and privilege to be involved with Elite Dangerous.<ref>[https://forums.frontier.co.uk/showthread.php/11961-Meet-the-Team-12-Jim-Croft-(Head-of-Audio) Meet the Team #12- Jim Croft (Head of Audio)]
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Whether Elite Dangerous is the most complex project he's worked on in his career, Jim Croft answered ''"I would say so, yes. It’s a bit like Alice. It’s a small rabbit hole initially but once you’ve started down it, one thing tends to lead to another and before you know it you are lost in labyrinthine complexity."''
Regarding the backer response to the audio [[Jim Croft]] said ''"The response to Alpha 1.0 has been overwhelmingly positive. We were really glad to hear that people were in general enjoying our approach, particularly with respect to ship engines. One of our biggest challenges is in attempting to make space flight feel enjoyable, dynamic and non-fatiguing, while adhering to a plausible physical flight model as much as we can. It’s very tough to keep all parties happy; some like a light touch or no sound at all, whereas others want the full ‘Hollywood’ treatment. We want to give players what they want. Our aim is making as much of the audio in the game as customisable as possible in the audio options. So players can pick and choose the elements they prefer to hear and which elements they do not."'' <ref>https://forums.frontier.co.uk/showthread.php/11961-Meet-the-Team-12-Jim-Croft-(Head-of-Audio)</ref>
Senior Audio Designer Matthew Florianz held a presentation giving an in-depth look into the making of the audio for Elite Dangerous with in-game examples. Pertaining the science approach with the way Frontier creates the universe, a question they often get is ''"why didn't you go for no sound in space? The game has sound."'' Jim Croft answered that question ''"In the vast and often empty blackness of space, audio fulfills the crucial role of communicating a compelling sense of speed, acceleration and mass to the player."<ref>https://www.youtube.com/watch?v=GiAcsrmyePs</ref>''
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