Pilots Guide: Difference between revisions

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[[Operations]] are mid-to-endgame scenarios, because you should have an upgraded/engineered ship and on-foot equipment. It requires tactical coordination with teammates to complete the objectives. It's hard to finish an operation solo. Capital ships like the [[Drake-Class Carrier]] and [[Javelin-Class Carrier]] are end-game features due to the very expensive price and upkeep costs. Managing a [[Squadrons|Squadron]] is a late-game social activity, because you should know how the Background Simulation works, Powerplay, pooling resources and coordinating squad-mates.
[[Operations]] are mid-to-endgame scenarios, because you should have an upgraded/engineered ship and on-foot equipment. It requires tactical coordination with teammates to complete the objectives. It's hard to finish an operation solo. Capital ships like the [[Drake-Class Carrier]] and [[Javelin-Class Carrier]] are end-game features due to the very expensive price and upkeep costs. Managing a [[Squadrons|Squadron]] is a late-game social activity, because you should know how the Background Simulation works, Powerplay, pooling resources and coordinating squad-mates.


Many activities do not require constant attention so you can watch a movie on a second monitor. Elite Dangerous has beautiful [[Elite Dangerous Music|music]], but it's a limited playlist and gets repetitive so you can play custom background music. You can get a burnout by grinding the same activity. Take a break when you're fatigued or wait for the next game update.
Activities like long-distance space trucking and exploration require low attention so you can watch a movie on a second monitor. Elite Dangerous has beautiful [[Elite Dangerous Music|music]], but it's a limited playlist and gets repetitive so you can play custom background music. You can get a burnout by grinding the same activity. Take a break when you're fatigued or wait for the next game update.


ED has no official winning state or final quest. There is no linear campaign or final boss to finish the game. Thus you must set your own goals and fathom complex mechanics. ED is an endless sandbox galaxy. Chasing achievements and the destination are less important. It's more about the journey, discovering the Milky Way, making memories and maybe friends along the way.  
ED has no official winning state or final quest. There is no linear campaign or final boss to finish the game. Thus you must set your own goals and fathom complex mechanics. ED is an endless sandbox galaxy. Chasing achievements and the destination are less important. It's more about the journey, discovering the Milky Way, making memories and maybe friends along the way.