Pilots Guide: Difference between revisions

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You begin as a poor pilot with a loaned [[Sidewinder]] from a secret benefactor. Thence you must choose a path and make a living in the galaxy. All independent pilots are licensed members of the [[Pilots Federation]]. Every pilot has the title "[[commander]]". [[Ranks]] are earned by completing activities and to unlock perks in the auxiliaries of the [[Federation/Ranks|Federal]] and [[Empire/Ranks|Imperial Navy]].
You begin as a poor pilot with a loaned [[Sidewinder]] from a secret benefactor. Thence you must choose a path and make a living in the galaxy. All independent pilots are licensed members of the [[Pilots Federation]]. Every pilot has the title "[[commander]]". [[Ranks]] are earned by completing activities and to unlock perks in the auxiliaries of the [[Federation/Ranks|Federal]] and [[Empire/Ranks|Imperial Navy]].


The #1 golden rule is ''“Never fly without a rebuy”''. This means you should always have enough [[credits]] to cover your [[Ships|ship]]'s [[Galactic Insurance Company|insurance]] if it gets destroyed. The [[Pilots Federation]] covers most of the cost , but you must pay the rebuy fee (circa 5% of your total ship and module value).
The #1 golden rule is ''“Never fly without a rebuy”''. This means you should always have enough [[credits]] to cover your [[Ships|ship]]'s [[Galactic Insurance Company|insurance]] if it gets destroyed. The [[Pilots Federation]] covers most of the cost, but you must pay the rebuy fee (circa 5% of your total ship and module value).


The controls require learning dozens of key-bindings for thrusters, shields, landing gear and power distribution. You can customize the controls (mouse + keyboard, joystick/HOTAS or gamepad). By playing you will learn the basics like flight routines and gain muscle memory.
The controls require learning dozens of key-bindings for thrusters, shields, landing gear and power distribution. You can customize the controls (mouse + keyboard, joystick/HOTAS or gamepad). By playing you will learn the basics like flight routines and gain muscle memory.
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There are 3 game modes: Solo (single player), Private Group (with friends and invites), and Open Play (with everyone). Newbies are recommended to play in Solo or Private Group, because it is safer. Open Play has the risks of random encounters with other players and PVP combat. Certain [[Squadrons]] support newbies and teach them the ropes.  
There are 3 game modes: Solo (single player), Private Group (with friends and invites), and Open Play (with everyone). Newbies are recommended to play in Solo or Private Group, because it is safer. Open Play has the risks of random encounters with other players and PVP combat. Certain [[Squadrons]] support newbies and teach them the ropes.  


Landing roughly on a high [[gravity]] world or [[Landing Pad|landing pad]] can destroy your ship. Committing a crime (assault, murder, ramming ships) inside or near a [[station]] is met with lethal force by the surface and orbital [[Defence Turrets]] which destroy criminal ships in seconds. Security is the lowest in [[anarchy]] systems which have a higher chance of PVP.  
Landing roughly on a high [[gravity]] world or [[Landing Pad|landing pad]] can destroy your ship. Committing a crime (assault, murder, ramming ships) inside or near a [[station]] is met with lethal force by the surface and orbital [[Defence Turrets]] which destroy criminal ships in seconds. [[:Category:Security forces|Security forces]] like [[Advanced Tactical Response]] are active in all system types except anarchy. Security is the lowest in [[anarchy]] systems which have a higher chance of PVP.  


[[Powerplay]] is a multiplayer, grand-strategy system for territorial control in the galaxy. Players pledge allegiance to one of 12 galactic [[:Category:Power|Powers]]. You can contribute to expand your faction's borders, fortify friendly systems and undermine enemy strongholds. Pledging to a power makes you a target for all other rival powers. You gain "hostile" status when flying through systems that are controlled or exploited by a rival power. The benefits of pledging to a power are lucrative perks like up to 100% rebuy reduction, 100% rebuy reduction if you're killed in hostile territory by an enemy faction, and exclusive rank decals. Every power offers passive income multipliers or cost discounts within their controlled territories. These benefits increase with your loyalty rank. There are 12 exclusive modules that can be unlocked with every power. Powerplay is optional and recommended for intermediate [[Commander|commanders]].
[[Powerplay]] is a multiplayer, grand-strategy system for territorial control in the galaxy. Players pledge allegiance to one of 12 galactic [[:Category:Power|Powers]]. You can contribute to expand your faction's borders, fortify friendly systems and undermine enemy strongholds. Pledging to a power makes you a target for all other rival powers. You gain "hostile" status when flying through systems that are controlled or exploited by a rival power. The benefits of pledging to a power are lucrative perks like up to 100% rebuy reduction, 100% rebuy reduction if you're killed in hostile territory by an enemy faction, and exclusive rank decals. Every power offers passive income multipliers or cost discounts within their controlled territories. These benefits increase with your loyalty rank. There are 12 exclusive modules that can be unlocked with every power. Powerplay is optional and recommended for intermediate [[Commander|commanders]].
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System management is very important to balance power distribution between engines, systems (shields), and weapons during flight and combat vs NPCs, players or [[Thargoid|Thargoids]]. PVP combat can be the most difficult, because it's often a mismatch of skills, equipment and humans are less predictable.  
System management is very important to balance power distribution between engines, systems (shields), and weapons during flight and combat vs NPCs, players or [[Thargoid|Thargoids]]. PVP combat can be the most difficult, because it's often a mismatch of skills, equipment and humans are less predictable.  


The galaxy has a humongous scale so it's easy to get lost. This makes navigation an existential and vast undertaking. Deep space will be true isolation from inhabited space like the [[Core Systems]]. Long-distance [[Explorer|exploration]] involves coping with loneliness. Some people will suffer from [[Acronyms & Slang|space madness]]. You should know the different types of [[stars]], [[planets]] and how to find valuable [[species]] of flora and fauna that are worth collecting with the [[Genetic Sampler]]. [[Star system|Star systems]] are sparse in the galactic edge and densely packed in the galactic core. There are severe consequences if you mismanage the [[fuel]] of your ship, run out of [[Liquid Oxygen|oxygen]] of your [[Suits|suit]]'s life support system, land too hard on a planet or landing pad, or act criminally near a [[station]] or [[settlement]].  
The galaxy is humongous so it's easy to get lost. This makes navigation an existential and vast undertaking. Deep space will be true isolation from inhabited space like the [[Core Systems]]. Long-distance [[Explorer|exploration]] involves coping with loneliness. Some people will suffer from [[Acronyms & Slang|space madness]]. You should know the different types of [[stars]], [[planets]] and how to find valuable [[species]] of flora and fauna that are worth collecting with the [[Genetic Sampler]]. [[Star system|Star systems]] are sparse in the galactic edge and densely packed in the galactic core. There are severe consequences if you mismanage the [[fuel]] of your ship, run out of [[Liquid Oxygen|oxygen]] of your [[Suits|suit]], land too hard on a planet or [[Landing Pad|landing pad]], or act criminally near a [[station]] or [[settlement]]. The [[Fuel Rats]] help those who are stuck without fuel.  


Activities like deep-core [[Miner|mining]], smuggling routes, and [[Xeno Hunter]] require specialized knowledge of Thargoid vessels like the [[Thargoid Scout|Scout]], [[Thargoid Hunter|Hunter]], [[Thargoid Interceptor|Interceptor]] and variants to do properly. There are third-party tools to make it easier. The [[trader]], [[System Colonisation|system colonisation]], [[powerplay]] and [[Engineers|engineering]] paths are so deep that many pilots rely on [[Third Party Tools|third-party tools]] like [https://inara.cz/elite Inara] or [https://www.edsm.net/ EDSM] to track data and utilize the [[Market Economy|economy]].
Activities like deep-core [[Miner|mining]], smuggling routes, and [[Xeno Hunter]] require specialized knowledge of Thargoid vessels like the [[Thargoid Scout|Scout]], [[Thargoid Hunter|Hunter]], [[Thargoid Interceptor|Interceptor]] and variants to do properly. There are third-party tools to make it easier. The [[trader]], [[System Colonisation|system colonisation]], [[powerplay]] and [[Engineers|engineering]] paths are so deep that many pilots rely on [[Third Party Tools|third-party tools]] like [https://inara.cz/elite Inara] or [https://www.edsm.net/ EDSM] to track data and utilize the [[Market Economy|economy]].