Pilots Guide: Difference between revisions
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Elite Dangerous has a steep learning curve with complex controls and minimal in-game guidance. There are basic tutorials, but the game expects you to figure out navigation, trading and survival by yourself. However, there are free [[Third Party Tools]] for e.g. optimal trade routes, track market prices and [[Engineers|engineering]] [[materials]]. | Elite Dangerous has a steep learning curve with complex controls and minimal in-game guidance. There are basic tutorials, but the game expects you to figure out navigation, trading and survival by yourself. However, there are free [[Third Party Tools]] for e.g. optimal trade routes, track market prices and [[Engineers|engineering]] [[materials]]. | ||
You begin as a poor pilot with a loaned [[Sidewinder]] from a secret benefactor. | You begin as a poor pilot with a loaned [[Sidewinder]] from a secret benefactor. Thence you must choose a path and make a living in the galaxy. All independent pilots are licensed members of the [[Pilots Federation]]. Every pilot has the title "[[commander]]". [[Ranks]] are earned by completing activities and to unlock perks in the [[Federation|Federal]] and [[Imperial Navy]]. | ||
The #1 golden rule is ''“Never fly without a rebuy”''. This means you should always have enough [[credits]] to cover your [[Ships|ship]]'s [[Galactic Insurance Company|insurance]] if it gets destroyed. The [[Pilots Federation]] covers most of the cost , but you must pay the rebuy fee (circa 5% of your total ship and module value). | The #1 golden rule is ''“Never fly without a rebuy”''. This means you should always have enough [[credits]] to cover your [[Ships|ship]]'s [[Galactic Insurance Company|insurance]] if it gets destroyed. The [[Pilots Federation]] covers most of the cost , but you must pay the rebuy fee (circa 5% of your total ship and module value). | ||