Pilots Guide: Difference between revisions

m added mysteries and secretive organizations
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You begin as a poor pilot with a loaned [[Sidewinder]] from a secret benefactor. From there you must choose a path and make a living in the galaxy. All independent pilots are licensed members of the [[Pilots Federation]]. Every pilot has the title "[[commander]]". [[Ranks]] are earned by completing activities and to unlock perks in the [[Federation|Federal]] and [[Imperial Navy]].
You begin as a poor pilot with a loaned [[Sidewinder]] from a secret benefactor. From there you must choose a path and make a living in the galaxy. All independent pilots are licensed members of the [[Pilots Federation]]. Every pilot has the title "[[commander]]". [[Ranks]] are earned by completing activities and to unlock perks in the [[Federation|Federal]] and [[Imperial Navy]].
The #1 golden rule is ''“Never fly without a rebuy”''. This means you should always have enough [[credits]] to cover your [[Ships|ship]]'s [[Galactic Insurance Company|insurance]] if it gets destroyed. The [[Pilots Federation]] covers most of the cost , but you must pay the rebuy fee (circa 5% of your total ship and module value).


The controls require learning dozens of keybindings for thrusters, shields, landing gear and power distribution. You can customize the controls (mouse + keyboard, joystick/HOTAS or gamepad). By playing you will learn the basics like flight routines and gain muscle memory.
The controls require learning dozens of keybindings for thrusters, shields, landing gear and power distribution. You can customize the controls (mouse + keyboard, joystick/HOTAS or gamepad). By playing you will learn the basics like flight routines and gain muscle memory.
The #1 golden rule is ''“Never fly without a rebuy”''. This means you should always have enough [[credits]] to cover your [[Ships|ship]]'s [[Galactic Insurance Company|insurance]] if it gets destroyed. The [[Pilots Federation]] covers most of the cost , but you must pay the rebuy fee (circa 5% of your total ship and module value).


The activities range from easy to complex. Space trucking, data courier and basic exploration are easy. [[Combat]], deep-core [[Miner|mining]], [[Mission Board|missions]] at [[Settlement|settlements]], [[powerplay]] and [[System Colonisation|system colonisation]] are complex.
The activities range from easy to complex. Space trucking, data courier and basic exploration are easy. [[Combat]], deep-core [[Miner|mining]], [[Mission Board|missions]] at [[Settlement|settlements]], [[powerplay]] and [[System Colonisation|system colonisation]] are complex.
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Communication is primarily via the in-game [[Communications|Communications Panel]], which splits messages into several specific chat channels. You can also use voice chat and [[emotes]].
Communication is primarily via the in-game [[Communications|Communications Panel]], which splits messages into several specific chat channels. You can also use voice chat and [[emotes]].


[[Operations]] are a mid-to-endgame group activity. Because you should have upgraded and engineered ships and on-foot equipment. It also requires tactical coordination with teammates to complete the objectives. Managing a [[Drake-Class Carrier]] or [[Javelin-Class Carrier]] are end-game features due to the very expensive price and upkeep costs. Managing a [[Squadrons|Squadron]] is a late-game social activity, because you should know how the Background Simulation works, Powerplay, pooling resources and coordinating squad-mates.
[[Operations]] are a mid-to-endgame scenarios, because you should have an upgraded/engineered ship and on-foot equipment. It also requires tactical coordination with teammates to complete the objectives. Managing a [[Drake-Class Carrier]] or [[Javelin-Class Carrier]] are end-game features due to the very expensive price and upkeep costs. Managing a [[Squadrons|Squadron]] is a late-game social activity, because you should know how the Background Simulation works, Powerplay, pooling resources and coordinating squad-mates.


Many activities do not require constant attention so you can watch a movie on a second monitor. Elite Dangerous has beautiful [[Elite Dangerous Music|music]], but it's a limited playlist and gets repetitive so you can play custom background music. You can get a burnout by grinding the same activity. Take a break when you're fatigued or wait for the next game update.
Many activities do not require constant attention so you can watch a movie on a second monitor. Elite Dangerous has beautiful [[Elite Dangerous Music|music]], but it's a limited playlist and gets repetitive so you can play custom background music. You can get a burnout by grinding the same activity. Take a break when you're fatigued or wait for the next game update.