Pilots Guide: Difference between revisions

added overview info
added overview info
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The controls require learning dozens of keybindings for thrusters, shields, landing gear and power distribution. You can customize the controls (mouse + keyboard, joystick/HOTAS or gamepad). By playing you will learn the basics like flight routines and gain muscle memory.
The controls require learning dozens of keybindings for thrusters, shields, landing gear and power distribution. You can customize the controls (mouse + keyboard, joystick/HOTAS or gamepad). By playing you will learn the basics like flight routines and gain muscle memory.


The #1 golden rule is ''“Never fly without a rebuy”''. This means you should always have enough [[credits]] to cover your [[Ships|ship]]'s [[Galactic Insurance Company|insurance]] if it gets destroyed. The [[Pilots Federation]] covers most of the cost , but you must pay the ''rebuy fee'' rebuy fee (circa 5% of your total ship and module value). All independent pilots are members of the Pilots Federation.
The #1 golden rule is ''“Never fly without a rebuy”''. This means you should always have enough [[credits]] to cover your [[Ships|ship]]'s [[Galactic Insurance Company|insurance]] if it gets destroyed. The [[Pilots Federation]] covers most of the cost , but you must pay the ''rebuy fee'' rebuy fee (circa 5% of your total ship and module value). All independent pilots are licensed members of the Pilots Federation. Every pilot has the title "[[commander]]". [[Ranks]] are earned by completing activities and to unlock perks in the [[Federation|Federal]] and [[Imperial Navy]].


The activities range from easy to complex. Space trucking, data courier and basic exploration are easy. [[Combat]], [[Miner|mining]], [[Mission Board|missions]] at [[Settlement|settlements]] and [[System Colonisation|system colonisation]] are complex.
The activities range from easy to complex. Space trucking, data courier and basic exploration are easy. [[Combat]], [[Miner|mining]], [[Mission Board|missions]] at [[Settlement|settlements]] and [[System Colonisation|system colonisation]] are complex.
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[[Powerplay]] is a multi-player, strategic territorial control game where players pledge allegiance to one of 12 galactic [[:Category:Power|Powers]]. This is completely optional and recommended for intermediate [[Commander|commanders]].
[[Powerplay]] is a multi-player, strategic territorial control game where players pledge allegiance to one of 12 galactic [[:Category:Power|Powers]]. This is completely optional and recommended for intermediate [[Commander|commanders]].


[[GalNet]] is the galactic news network and data aggregator in ED that broadcasts lore, market information, and political developments across the Milky Way. This official news is made by [[Frontier Developments]]. The [[lore]] of ED is deep and related to previous titles in the [[Elite series]]. Terminology and acronyms are frequently used in wiki articles and lore. Learn the common terms in the glossary of [[Acronyms & Slang]].
[[GalNet]] is the galactic news network and data aggregator in ED that broadcasts lore, market information, and political developments across the Milky Way. This official news is made by [[Frontier Developments]]. There are 3 superpowers: the [[Alliance]], [[Empire]], and [[Federation]]. There are also many [[independent]] people. The [[lore]] of ED is deep and related to previous titles in the [[Elite series]]. The lore has a wide range of [[:Category:Characters|characters]]. Terminology and acronyms are frequently used in wiki articles and lore. Learn the common terms in the glossary of [[Acronyms & Slang]].


Communication is primarily via the in-game [[Communications|Communications Panel]], which splits messages into several specific chat channels. You can also use voice chat and [[emotes]].
Communication is primarily via the in-game [[Communications|Communications Panel]], which splits messages into several specific chat channels. You can also use voice chat and [[emotes]].