Pilots Guide: Difference between revisions
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The controls require learning dozens of keybindings for thrusters, shields, landing gear and power distribution. You can customize the controls (mouse + keyboard, joystick/HOTAS or gamepad). By playing you will learn the basics like flight routines and gain muscle memory. | The controls require learning dozens of keybindings for thrusters, shields, landing gear and power distribution. You can customize the controls (mouse + keyboard, joystick/HOTAS or gamepad). By playing you will learn the basics like flight routines and gain muscle memory. | ||
The #1 golden rule is ''“Never fly without a rebuy”''. This means you should always have enough [[credits]] to cover your [[Ships|ship]]'s [[Galactic Insurance Company|insurance]] if it gets destroyed. The [[Pilots Federation]] covers most of the cost , but you must pay the ''rebuy fee'' rebuy fee (circa 5% of your total ship and module value). All independent pilots are members of the Pilots Federation. | The #1 golden rule is ''“Never fly without a rebuy”''. This means you should always have enough [[credits]] to cover your [[Ships|ship]]'s [[Galactic Insurance Company|insurance]] if it gets destroyed. The [[Pilots Federation]] covers most of the cost , but you must pay the ''rebuy fee'' rebuy fee (circa 5% of your total ship and module value). All independent pilots are licensed members of the Pilots Federation. Every pilot has the title "[[commander]]". [[Ranks]] are earned by completing activities and to unlock perks in the [[Federation|Federal]] and [[Imperial Navy]]. | ||
The activities range from easy to complex. Space trucking, data courier and basic exploration are easy. [[Combat]], [[Miner|mining]], [[Mission Board|missions]] at [[Settlement|settlements]] and [[System Colonisation|system colonisation]] are complex. | The activities range from easy to complex. Space trucking, data courier and basic exploration are easy. [[Combat]], [[Miner|mining]], [[Mission Board|missions]] at [[Settlement|settlements]] and [[System Colonisation|system colonisation]] are complex. | ||
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[[Powerplay]] is a multi-player, strategic territorial control game where players pledge allegiance to one of 12 galactic [[:Category:Power|Powers]]. This is completely optional and recommended for intermediate [[Commander|commanders]]. | [[Powerplay]] is a multi-player, strategic territorial control game where players pledge allegiance to one of 12 galactic [[:Category:Power|Powers]]. This is completely optional and recommended for intermediate [[Commander|commanders]]. | ||
[[GalNet]] is the galactic news network and data aggregator in ED that broadcasts lore, market information, and political developments across the Milky Way. This official news is made by [[Frontier Developments]]. The [[lore]] of ED is deep and related to previous titles in the [[Elite series]]. Terminology and acronyms are frequently used in wiki articles and lore. Learn the common terms in the glossary of [[Acronyms & Slang]]. | [[GalNet]] is the galactic news network and data aggregator in ED that broadcasts lore, market information, and political developments across the Milky Way. This official news is made by [[Frontier Developments]]. There are 3 superpowers: the [[Alliance]], [[Empire]], and [[Federation]]. There are also many [[independent]] people. The [[lore]] of ED is deep and related to previous titles in the [[Elite series]]. The lore has a wide range of [[:Category:Characters|characters]]. Terminology and acronyms are frequently used in wiki articles and lore. Learn the common terms in the glossary of [[Acronyms & Slang]]. | ||
Communication is primarily via the in-game [[Communications|Communications Panel]], which splits messages into several specific chat channels. You can also use voice chat and [[emotes]]. | Communication is primarily via the in-game [[Communications|Communications Panel]], which splits messages into several specific chat channels. You can also use voice chat and [[emotes]]. | ||