Outfitting: Difference between revisions
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{| class="article-table sortable" border="1" style="text-align: center;" | {| class="article-table sortable" border="1" style="text-align: center;" | ||
!Module | !Module | ||
!Description | !Description | ||
!Credits | !Credits | ||
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!Malfunction effect(s) | !Malfunction effect(s) | ||
!Effect(s) of module reaching 0% health | !Effect(s) of module reaching 0% health | ||
|- | |- | ||
|[[Frame Shift Drive]] | |[[Frame Shift Drive]] | ||
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|Multiple Munitions Primed: Multiple missiles are fired from the rack at once. Seeker missiles and torpedos fired in this way will still track locked targets. | |Multiple Munitions Primed: Multiple missiles are fired from the rack at once. Seeker missiles and torpedos fired in this way will still track locked targets. | ||
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|- | |||
|[[Power Plant]] | |||
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|Power generation reduced to 40% for malfunction duration | |||
|Power generation reduced to 50% until repaired (malfunctions are still possible, during which power generation will be reduced to 20%) | |||
Further power plant damage has a chance to instantly destroy the ship regardless of hull integrity | |||
|- | |||
|[[Thrusters]] (called "Drive" in target panel) | |||
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|Ship completely loses directional and velocity control, and will continue moving and/or spinning until halted by collisions or until it is destroyed (or despawned in the case of NPC ships) | |||
|} | |} | ||