Seeker Missile Rack: Difference between revisions
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== Engineered Seeker Missile Rack V1 == | == Engineered Seeker Missile Rack V1 == | ||
A [[Engineers#Pre-Engineered modules|pre-Engineered]] Class 2 Seeker Missile Rack with [[Lightweight Weapon|Lightweight]], [[High Capacity Weapon|High Capacity]], and [[Thermal Cascade]] named "Engineered Seeker Missile Rack V1" can be purchased at Human [[Technology Broker]]s. Unlike unlocking most other Technology Broker items, which makes them permanently available for purchase with [[credits]] at station outfitting services, unlocking the Engineered Seeker Missile Rack V1 immediately places one module in local storage at no additional cost. The module must also be unlocked repeatedly in order to obtain multiple copies. | A [[Engineers#Pre-Engineered modules|pre-Engineered]] Class 2 Seeker Missile Rack with [[Lightweight Weapon|Lightweight]], [[High Capacity Weapon|High Capacity]], and [[Thermal Cascade]] named "Engineered Seeker Missile Rack V1" can be purchased at Human [[Technology Broker]]s. Unlike unlocking most other Technology Broker items, which makes them permanently available for purchase with [[credits]] at station outfitting services, unlocking the Engineered Seeker Missile Rack V1 immediately places one module in local storage at no additional cost. The module must also be unlocked repeatedly in order to obtain multiple copies. This pre-engineered module cannot be further modified at an engineer. | ||
Unlocking requires the following [[Materials]] and [[Commodities]]: | Unlocking requires the following [[Materials]] and [[Commodities]]: | ||
Revision as of 22:16, 25 June 2023
Template:Quote The Seeker Missile Rack is a weapon module that launches heat-seeking, explosive-tipped missiles. When launched after acquiring a lock on a target, seeker missiles will continuously pursue that target until they successfully detonate, the lock is broken by an Electronic Countermeasure, or the missile itself is destroyed by a collision, weapon fire, or a Point Defence Turret. Seeker missiles travel more slowly and inflict less damage than dumbfire missiles, and are most effective against the unshielded hulls of ships.
Specifications
| Class | Rating | Mass (T) | Integrity | Power Draw | Weapon Mode | Damage Type | Damage | Armour Piercing | ROF | DPS | Thermal Load | Missile Speed (m/s) | Ammo Clip Size | Ammo Maximum | Value (CR) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | B | 2.00 | 40 | 0.600 | Fixed | Explosive | 40 | 60 | 0.3 /s | 13.3 | 3.6 | 625 | 6 | 12 | 72,600 |
| 2 | B | 4.00 | 51 | 1.200 | Fixed | Explosive | 40 | 60 | 0.3 /s | 13.3 | 3.6 | 625 | 6 | 18 | 512,400 |
| 3 | A | 8.00 | 64 | 1.620 | Fixed | Explosive | 40 | 60 | 0.3 /s | 13.3 | 3.6 | 625 | 6 | 36 | 1,323,927 |
Engineering
This weapon can be modified by Engineers to enhance its abilities.
Modifications
The following modifications can be applied to this module:
Experimental Effects
The following Experimental Effects can be applied to this module:
- Drag Munitions
- Emissive Munitions
- Flow Control
- Multi-Servos
- Overload Munitions
- Oversized
- Stripped Down
- Thermal Cascade
Purchase Locations
| Class | Rating | System | Station |
|---|---|---|---|
| All | All | Shinrarta Dezhra | Jameson Memorial |
| All | All | Brestla | i Sola Prospect |
| All | All | YZ Ceti | Clement Orbital |
| All | All | TZ Arietis | Snyder Enterprise |
| All | All | Cemiess | Mackenzie Relay |
| All | All | Alcor | Macdonald Settlement |
Engineered Seeker Missile Rack V1
A pre-Engineered Class 2 Seeker Missile Rack with Lightweight, High Capacity, and Thermal Cascade named "Engineered Seeker Missile Rack V1" can be purchased at Human Technology Brokers. Unlike unlocking most other Technology Broker items, which makes them permanently available for purchase with credits at station outfitting services, unlocking the Engineered Seeker Missile Rack V1 immediately places one module in local storage at no additional cost. The module must also be unlocked repeatedly in order to obtain multiple copies. This pre-engineered module cannot be further modified at an engineer.
Unlocking requires the following Materials and Commodities:
- 16 Proto Radiolic Alloys
- 24 Conductive Ceramics
- 26 Hybrid Capacitors
- 28 Phosphorus
- 10 Osmium