Elite Dangerous FAQ: Difference between revisions

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: Another major difference is that in '''EVE '''everybody within a star system is in one big instance and when there are too many people within it they slow down the update rate of the game.
: Another major difference is that in '''EVE '''everybody within a star system is in one big instance and when there are too many people within it they slow down the update rate of the game.


: '''Elite: Dangerous''' features [[Elite:_Dangerous_FAQ#Is_.22Elite:_Dangerous.22_an_MMOG.3F|dynamically created free roaming multiplayer instances]] that are decoupled from the star system itself (but you can also play solo).
: '''Elite: Dangerous''' features [[Elite:_Dangerous_FAQ#Is_.22Elite:_Dangerous.22_an_MMOG.3F|dynamically created free roaming multiplayer instances, based on perception bubble]], that are decoupled from the star systems themselves [[Elite:_Dangerous_FAQ#How_will_single_player_work.3F_Will_I_need_to_connect_to_a_server_to_play.3F|(but you can also play solo)]].
: The galaxy is seamless for the case of '''Elite: Dangerous''' and the sessions within it can move around, only bubble range and interest determine the players you will see during flight.


: Due to a lot less network traffic, this allows '''Elite: Dangerous''' to have twitch based action instead of classic MMO click 'n' roll (where actual world updates are comparitively slow depending on server load and all attacks are caculated on servers using modified D&D system) which is used in '''EVE'''.
: Due to a lot less network traffic, this allows '''Elite: Dangerous''' to have twitch based action instead of classic MMO click 'n' roll (where actual world updates are comparitively slow depending on server load and all attacks are caculated on servers using modified D&D system) which is used in '''EVE'''.