Elite Dangerous FAQ: Difference between revisions
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: In '''Elite: Dangerous''', the '''[https://dl.dropboxusercontent.com/u/33305725/Elite/comparison.jpg ships are generaly larger]''' and atmospheric capable ones '''[[Elite:_Dangerous_FAQ#Why_are_the_ships_simpler_in_design_compared_to_other_games.3F|are engineered to be
: In '''Star Citizen''' the ships are less
: '''[https://www.youtube.com/watch?v=bIK6g3Ql7rs&t=533s Landing on planets in SC will use scripted in-game cinematics]''' and will be limited to several star ports.
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: There are [https://www.youtube.com/watch?v=VY5x85F-DKM '''major differences''' in how each game handles close combat flight''' as you can see from this video.'''] There is an [http://forums.frontier.co.uk/showpost.php?p=123326 inherent flaw with the premise of close combat space flight leading to endless turreting and circle-strafing especially in PVP multiplayer] due to the lack of terrain features in mid space.
: '''Elite: Dangerous''' deals with this by limiting the yaw rate and enforce an optimum corner speed by [http://elite.frontier.co.uk/media/walls/03_Ship_Cobra.jpg
: In '''Star Citizen''' you can point your ship more intuitively like in an FPS fashion, since yaw is very strong [https://forums.robertsspaceindustries.com/discussion/144997/urgent-devs-have-fundamentally-misunderstood-yaw-g-forces-and-the-human-body (most efficient, but discomforting for a human pilot)]. It deals with turreting by having a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system [https://www.youtube.com/watch?v=VY5x85F-DKM&t=191 as seen here], but this alone [https://www.youtube.com/watch?v=VY5x85F-DKM doesn't alleviate the problems completely], but it is less critical due to the lack of '''lightspeed''' lasers on the smaller ships.
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