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Equipment modules are all non-weapon modules. They range from vital functions such as [[Thrusters]] and [[Life Support]] to useful tools like [[Cargo Rack]]s and the [[Fuel Scoop]], as well as Utility modules.
Equipment modules are all non-weapon modules. They range from vital functions such as [[Thrusters]] and [[Life Support]] to useful tools like [[Cargo Rack]]s and the [[Fuel Scoop]], as well as Utility modules.


Most equipment modules are available in five variants per class, denoted by the ratings E through A. E-rated modules are the cheapest, but are the least effective and have higher mass. D-rated modules have the least mass. C-rated modules often have the best price/performance ratio with moderate mass. B-rated modules have the greatest mass, but also the highest module integrity. A-rated modules have the best performance overall and moderate mass, but are considerably more expensive than even a B-rated module of the same class. Utility modules are the exception to this system, as they are usually only available in one class or one rating.
Most equipment modules are available in five variants per class, denoted by the ratings E through A. E-rated modules are the cheapest, but are the least effective and have higher mass. D-rated modules have the least mass. C-rated modules often have the best price/performance ratio with moderate mass. B-rated modules have the greatest mass, but also the highest module integrity. A-rated modules have the best performance overall and moderate mass, but are considerably more expensive than even a B-rated module of the same class. Utility modules are the exception to this system, as they are usually only available in one class or one rating. It is a good idea to A-grade your ship out if you have the money for better performance.


==Ship Module Slots==
==Ship Module Slots==