Outfitting: Difference between revisions

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==Equipment==
==Equipment==
{{main|Equipment}}
{{main|Equipment}}
Generally most modules (not weapons) come in five variants per class and those variants are rated from E to A. "E" is the lowest rated variant, but also the cheapest. "D" rated modules typically have the lowest mass.  "C" rated modules usually have the best price/performance ratio.  "B" rated modules seem to have the highest mass, but also higher integrity.  "A" is the highest rated variant, but is much more expensive than the other variants (sometimes costing millions of credits more).
Equipment modules are all non-weapon modules. They range from vital functions such as [[Thrusters]] and [[Life Support]] to useful tools like [[Cargo Rack]]s and the [[Fuel Scoop]], as well as Utility modules.


Some equipment (the combat oriented equipment primarily) only come in one class (the scanners) or one variant (the defensive utilities).
Most equipment modules are available in five variants per class, denoted by the ratings E through A. E-rated modules are the cheapest, but are the least effective and have higher mass. D-rated modules have the least mass. C-rated modules often have the best price/performance ratio with moderate mass. B-rated modules have the greatest mass, but also the highest module integrity. A-rated modules have the best performance overall and moderate mass, but are considerably more expensive than even a B-rated module of the same class. Utility modules are the exception to this system, as they are usually only available in one class or one rating.


==Ship Module Slots==
==Ship Module Slots==