Outfitting: Difference between revisions
→Stored Modules: Increased to 120 (from 60) in v3.0. |
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{{main|Equipment}} | {{main|Equipment}} | ||
Generally most modules (not weapons) come in five variants per class and those variants are rated from E to A. "E" is the lowest rated variant, but also the cheapest. "D" rated modules typically have the lowest mass. "C" rated modules usually have the best price/performance ratio. "B" rated modules seem to have the highest mass, but also higher integrity. "A" is the highest rated variant, but is much more expensive than the other variants (sometimes costing millions of more | Generally most modules (not weapons) come in five variants per class and those variants are rated from E to A. "E" is the lowest rated variant, but also the cheapest. "D" rated modules typically have the lowest mass. "C" rated modules usually have the best price/performance ratio. "B" rated modules seem to have the highest mass, but also higher integrity. "A" is the highest rated variant, but is much more expensive than the other variants (sometimes costing millions of credits more). | ||
Some equipment (the combat oriented equipment primarily) only come in one class (the scanners) or one variant (the defensive utilities). | Some equipment (the combat oriented equipment primarily) only come in one class (the scanners) or one variant (the defensive utilities). | ||