Elite Dangerous: Difference between revisions

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→Multiplayer vs Solo: added important information
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Players can choose between the following game modes: Solo (single player), Private Group (only with friends and invited people) or Open Play (multiplayer, play with everyone). In open play, you may encounter any other player who is also in Open, instancing and matching players occurs via a complex system. Players on different platforms cannot directly play with each other. However, every player on every platform affects the same shared galaxy, star systems, factions and the dynamic [[Background Simulation]].
Players can choose between the following game modes: Solo (single player), Private Group (only with friends and invited people) or Open Play (multiplayer, play with everyone). In open play, you may encounter any other player who is also in Open, instancing and matching players occurs via a complex system. Players on different platforms cannot directly play with each other. However, every player on every platform affects the same shared galaxy, star systems, factions and the dynamic [[Background Simulation]].


Elite Dangerous has a seamless, lobby-less galaxy, with the ability to rendezvous with friends as the player chooses. People can play with up to 4 players in a [[Wings|Wing]] or join other people's ships via [[Multicrew]]. This was tested since the early betas, and uses a combination of peer-to-peer (to reduce lag) and server connections. The networking system has gradually improved and changed to accommodate new features like Multicrew.
Elite Dangerous has a seamless, lobby-less galaxy, with the ability to rendezvous with friends as the player chooses. People can play with up to 4 players in a [[Wings|Wing]] or join other people's ships via [[Multicrew]]. This was tested since the early betas, and uses a combination of peer-to-peer (to reduce lag) and server connections. Frontier spent a lot of time getting this tech to work, because it's way more complicated than a central server.<ref>http://www.rollingstone.com/glixel/features/elite-dangerous-creator-talks-sci-fi-politics-and-whats-next-w492781</ref> The networking system has gradually improved and changed to accommodate new features like Multicrew.


[[File:Elite Dangerous Dev Diary 1- Multiplayer and Ships|thumb|right|250px]]
[[File:Elite Dangerous Dev Diary 1- Multiplayer and Ships|thumb|right|250px]]
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At the 2011 Game Developers Conference, David Braben gave the presentation [http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem Classic Game Postmortem - ELITE]. During the Q&A an audience member asked ''"Is Elite 4 still on the drawing board?"'' Braben answered ''"Yes it would be a tragedy for it not to be."''<ref>http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem</ref>
At the 2011 Game Developers Conference, David Braben gave the presentation [http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem Classic Game Postmortem - ELITE]. During the Q&A an audience member asked ''"Is Elite 4 still on the drawing board?"'' Braben answered ''"Yes it would be a tragedy for it not to be."''<ref>http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem</ref>


In 2012 space sims were unpopular among publishers so it was difficult to attract funding for such a project. Publishers would want to steer the game in a particular direction which was unacceptable for [[David Braben]]. In an interview he said ''"Working with publishers is great, but as part of the process, inevitably the publisher will want to steer the game in a particular direction. It happened with “[[Elite]]” – the game was rejected by Thorne-EMI because it was so different to what had gone before; to what they believed would be successful because those sort of games were successful before. They wanted three lives, a score and a ten minute play time. That was because that was the norm at the time. Today, we would be steered to make a game with cut-scenes that would appeal to an imagined audience. That is not the game I want to make."''<ref>https://www.pcinvasion.com/credits-cobras-and-crowd-funding-david-braben-tells-us-about-elite-dangerous</ref>
In 2012 space sims were unpopular among publishers so it was difficult to attract funding for such a project. Due to the financial failure of Freelancer in the early 2000's publishers were skeptical of space games in general. Publishers would want to steer the game in a particular direction which was unacceptable for [[David Braben]]. In an interview he said ''"Working with publishers is great, but as part of the process, inevitably the publisher will want to steer the game in a particular direction. It happened with “[[Elite]]” – the game was rejected by Thorne-EMI because it was so different to what had gone before; to what they believed would be successful because those sort of games were successful before. They wanted three lives, a score and a ten minute play time. That was because that was the norm at the time. Today, we would be steered to make a game with cut-scenes that would appeal to an imagined audience. That is not the game I want to make."''<ref>https://www.pcinvasion.com/credits-cobras-and-crowd-funding-david-braben-tells-us-about-elite-dangerous</ref>
 
David Braben said ''"When we first greenlit Elite: Dangerous, there were no other major space games since Freelancer. Now, there are dozens. So, I think we've succeeded. We've brought the genre back to life. And we've proven there's quite a lot of demand for this sort of game. Yes, it's niche, but it's quite a big niche."''<ref>http://www.rollingstone.com/glixel/features/elite-dangerous-creator-talks-sci-fi-politics-and-whats-next-w492781</ref>


[[Frontier Developments|Frontier]] had been working on the game as a "skunk-works" background activity for some time prior to its Kickstarter launch. Other projects were prioritized. ''“... has been worked upon by a small team as a ‘skunk-works’ activity in the background as availability permits”''<ref>http://www.theregister.co.uk/2012/11/06/elite_dangerous_on_kickstarter/</ref> Elite Dangerous uses Frontier's own state-of-the-art in-house COBRA Engine tools and technology. COBRA has been carefully planned, developed and evolved since 1988.<ref>http://www.frontier.co.uk/our_technology/</ref>
[[Frontier Developments|Frontier]] had been working on the game as a "skunk-works" background activity for some time prior to its Kickstarter launch. Other projects were prioritized. ''“... has been worked upon by a small team as a ‘skunk-works’ activity in the background as availability permits”''<ref>http://www.theregister.co.uk/2012/11/06/elite_dangerous_on_kickstarter/</ref> Elite Dangerous uses Frontier's own state-of-the-art in-house COBRA Engine tools and technology. COBRA has been carefully planned, developed and evolved since 1988.<ref>http://www.frontier.co.uk/our_technology/</ref>
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[[Frontier Developments|Frontier]] uses an iterative approach with development. They gradually build upon features to expand and improve them. Expansions and major updates will bring [[Features in the expansions|various new features]] to Elite Dangerous. Some of these were available in previous Elite games and some are completely new to the [[:Category:Elite series|Elite series]]. [[Horizons]] is the first expansion which consists of a season with major updates that add many new features, content and improvements to the Milky Way galaxy.
[[Frontier Developments|Frontier]] uses an iterative approach with development. They gradually build upon features to expand and improve them. Expansions and major updates will bring [[Features in the expansions|various new features]] to Elite Dangerous. Some of these were available in previous Elite games and some are completely new to the [[:Category:Elite series|Elite series]]. [[Horizons]] is the first expansion which consists of a season with major updates that add many new features, content and improvements to the Milky Way galaxy.


Elite Dangerous has a truly [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 huge scope] and Frontier has ambitious development plans. During an interview at Lavecon 2015, Frontier stated to have a clear intention of a 10 year development plan.<ref>https://forums.frontier.co.uk/showthread.php/165775-Lavecon-News</ref> It's confirmed by David Braben during a charity livestream in December 2016.<ref>Elite Dangerous 24 Hour Charity Livestream! Part 1! 2016 https://www.youtube.com/watch?v=KS33cyq6Z_A&t=21m00s </ref> This includes small free updates and paid major updates. The [[Features in the expansions|Features in the Expansions]] page gives a rough overview of planned additions for ED.  
Elite Dangerous has a truly [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 huge scope] and Frontier has ambitious development plans. During an interview at Lavecon 2015, Frontier stated to have a clear intention of a 10 year development plan.<ref>https://forums.frontier.co.uk/showthread.php/165775-Lavecon-News</ref> It's confirmed by David Braben during a charity livestream in December 2016.<ref>Elite Dangerous 24 Hour Charity Livestream! Part 1! 2016 https://www.youtube.com/watch?v=KS33cyq6Z_A&t=21m00s</ref> In an interview with the Rolling Stone, Braben said "It's down to fans engaging with it, to be honest. But I would very much like to see it still going in 10-plus years. We might change things but, we'd like to keep the same basic idea."<ref>http://www.rollingstone.com/glixel/features/elite-dangerous-creator-talks-sci-fi-politics-and-whats-next-w492781</ref>
 
 
This includes small free updates and paid major updates. The [[Features in the expansions|Features in the Expansions]] page gives a rough overview of planned additions for ED.  


For example, the roadmap is to add these features with major updates (in no particular order):<ref>Elite Dangerous Newsletter #29 http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=1824c0b05a#Lifetime%20Exp</ref> <ref>https://www.pcgamesn.com/elite-dangerous/elite-dangerous-standard-beta-begins-next-week-last-chance-grab-lifetime-expansion-pack</ref>
For example, the roadmap is to add these features with major updates (in no particular order):<ref>Elite Dangerous Newsletter #29 http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=1824c0b05a#Lifetime%20Exp</ref> <ref>https://www.pcgamesn.com/elite-dangerous/elite-dangerous-standard-beta-begins-next-week-last-chance-grab-lifetime-expansion-pack</ref>