Outfitting: Difference between revisions
m →Internal Compartments: Format BUG fix. |
m Added ship outfitting image. |
||
| Line 3: | Line 3: | ||
{{main|Weapons}} | {{main|Weapons}} | ||
Weapons can come in three orientations: Fixed, Gimbal, Turret. Each orientation has varying stats even though they are the same weapon type. Fixed weapons shoot directly at the player's center reticule, are not affected by chaff and generally will do more damage. Gimbal weapons can track targets, but doing so means they are affected by chaff. Turret weapons can track and attack any target that is in the weapon's line-of-sight, but are affected by [[chaff]]. Generally Turret weapons are expensive to purchase and have low damage. | Weapons can come in three orientations: Fixed, Gimbal, Turret. Each orientation has varying stats even though they are the same weapon type. Fixed weapons shoot directly at the player's center reticule, are not affected by chaff and generally will do more damage. Gimbal weapons can track targets, but doing so means they are affected by chaff. Turret weapons can track and attack any target that is in the weapon's line-of-sight, but are affected by [[chaff]]. Generally Turret weapons are expensive to purchase and have low damage. | ||
[[File:Ship Outfitting.jpg|thumb|200px|Diamondback outfitting]] | |||
There are also missiles which come in two variants: Dumbfire and Seeker. Dumbfire missile racks have more ammo and can output more damage-per-second, but the missiles only shoot straight ahead. Seeker missile racks have less ammo and less damage-per-second, but the missiles will track their target and are unaffected by chaff. | There are also missiles which come in two variants: Dumbfire and Seeker. Dumbfire missile racks have more ammo and can output more damage-per-second, but the missiles only shoot straight ahead. Seeker missile racks have less ammo and less damage-per-second, but the missiles will track their target and are unaffected by chaff. | ||