Outfitting: Difference between revisions
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Outfitting is a service available at certain stations that allows players to customize their ship's [[weapons]], [[equipment]], and [[Livery|cosmetics]]. | Outfitting is a service available at certain stations that allows players to customize their ship's [[weapons]], [[equipment]], and [[Livery|cosmetics]]. | ||
{{main|Weapons}} | |||
Weapons can come in three orientations: Fixed, Gimbal, Turret. Each orientation has varying stats even though they are the same weapon type. Fixed weapons shoot directly at the player's center reticule, are not affected by chaff and generally will do more damage. Gimbal weapons can track targets, but doing so means they are affected by chaff. Turret weapons can track and attack any target that is in the weapon's LOS, but are affected by chaff. Generally Turret weapons are expensive to purchase and have low damage. | |||
There are also missiles which come in two variants: Dumbfire and Seeker. Dumbfire missile racks have more ammo and can output more dps, but the missiles only shoot straight ahead. Seeker missile racks have less ammo and less dps, but the missiles will track their target and are unaffected by chaff. | |||
{{main|Equipment}} | |||
Generally most modules (not weapons) come in five variants per class and those variants are rated from E to A. "E" is the lowest rated variant, but also the cheapest. "A" is the highest rated variant, but is much more expensive than the other variants (sometimes costing millions of more credits). The variant rated "D" often weighs less than the norm while the variant rated "B" often weighs much more than the norm. | |||
Some equipment (the combat oriented equipment primarily) only come in one class (the scanners) or one variant (the defensive utilities). | |||
==Weapon Hardpoint== | ==Weapon Hardpoint== | ||