Elite Dangerous: Difference between revisions
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Elite Dangerous features realistic astrophysics, with bodies in star systems at the correct distances, scale, and move along their orbital paths in real time. Planets orbit and rotate around stars in 1:1 scale and real-time. The universe is modeled based on authentic and current galactic charts. New features will be added iteratively over time. David Braben confirmed the inclusion of new encounters with e.g. comets, black holes and quasars.
Elite Dangerous is set in a procedurally generated [[ galaxy|Milky Way galaxy]] with over 400 billion stars and 100 billion star systems, including our own [[Sol]].<ref>[http://www.pcgamesn.com/article/elite-dangerous-will-have-100-billion-star-systems-and-thargoids-braben-reveals-whats-next-his-space-sim PCGamesN David Braben interview]</ref>
* The vast, scientifically accurate 1:1 scale of the seamless [[galaxy|Milky Way galaxy]] is created using a mix of [[Procedural Generation|procedural generation and artist direction.]]▼
▲The vast, scientifically accurate 1:1 scale of the seamless [[galaxy|Milky Way galaxy]] is created using a mix of [[Procedural Generation|procedural generation and artist direction.]]
* [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ffe2385d13#1 Around 400 billion stars] (100 billion star systems) according to current scientific theories of star system formation with planets and moons that orbit and rotate.
* Groundbreaking in that it's based on a lot of hard science with all sorts of star surveys that are fixed and merged to for the first time in gaming history compose a very consistent model of the Milky Way galaxy and it's rich enough to plot the night sky.<ref>https://www.youtube.com/watch?v=rOYhoFYIWmw</ref>
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