Alliance Crusader: Difference between revisions

Added clearer image of the Alliance Crusader
Added facts, corrected some false statements and removed bias.
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The third ship in the Alliance faction ship series and the second variant of the [[Alliance Chieftain]], the Alliance Crusader's primary advantage over the other two Alliance ships is its ability to equip a [[Fighter Hangar]] for [[Ship-Launched Fighters]], a feature that both the Chieftain and the [[Alliance Challenger]] lack. Consequently, it also boasts an additional pilot seat for [[Multicrew]], giving it a total of three seats versus the two of its companion ships.
The third ship in the Alliance faction ship series and the second variant of the [[Alliance Chieftain]], the Alliance Crusader's primary advantage over the other two Alliance ships is its ability to equip a [[Fighter Hangar]] for [[Ship-Launched Fighters]], a feature that both the Chieftain and the [[Alliance Challenger]] lack. Consequently, it also boasts an additional pilot seat for [[Multicrew]], giving it a total of three seats versus the two of its companion ships.


The Alliance Crusader possesses an almost identical Hardpoint layout to the Alliance Chieftain, but trades one Class 3 Hardpoint for one Class 2 Hardpoint, making it comparable to a [[Federal Assault Ship]] in terms of base firepower. Its increased mass also drags its manoeuvrability and speed down, significantly hindering its capability as a pure combat vessel compared to the more agile Chieftain and Challenger. Fortunately, the Crusader can compensate for its reduced Hardpoints and agility with Ship-Launched Fighters, resulting in it being a potentially stronger option for combat than it would appear to be at first glance, if a player is utilising a fighter bay.
The Alliance Crusader possesses an almost identical Hardpoint layout to the Alliance Chieftain, but trades one Class 3 Hardpoint for one Class 2 Hardpoint, making it comparable to a [[Federal Assault Ship]] in terms of base firepower. Its increased mass drags its manoeuvrability and speed down when compared to the Chieftain and Challenger, although it does retain the trademark handling features of the ship series. Its agility surpasses that of every other medium-size ship able to launch fighters, including the Krait MkII.
 
The reduced number of hardpoints of the Crusader is compensated by its ability to deploy Ship-Launched Fighters, resulting in it being a potentially stronger option for combat than it would appear to be at first glance, if a player is utilising a fighter bay.


The Crusader retains the three [[Military Compartment]]s found in both of its predecessors, but trades the Chieftain's single Class 4 [[Internal Compartment]] for two Class 3 slots. This alteration provides slightly more flexibility in terms of module selection, but results in the same maximum cargo capacity as the Chieftain: 120t.
The Crusader retains the three [[Military Compartment]]s found in both of its predecessors, but trades the Chieftain's single Class 4 [[Internal Compartment]] for two Class 3 slots. This alteration provides slightly more flexibility in terms of module selection, but results in the same maximum cargo capacity as the Chieftain: 120t.


The jump range of the Crusader is even lower than that of the Challenger, and is one of the lowest in the game, which will be even lower with a fighter bay. The makes the Crusader an awful option for exploration.
The jump range of the Crusader is lower than that of the Challenger, and is one of the lowest in the game; this makes the Crusader an unsuitable option for exploration, and further emphasizes its specialized combat use.
 
Compared to the Chieftain and the Challenger, the Crusader has lower mobility and multipurpose potential, as well as reduced weapons loadout versatility due to its lower number of total hardpoints. However, its ability to deploy up to two fighters simultaneously is something that should not be underestimated, especially when these are flown by skilled pilots. Therefore, the Crusader is a decent option for commanders who make good use of ship-launched fighters, but for commanders who do not require such a function or prefer not to make use of it, the Chieftain and Challenger can be better suited to their needs.


Overall the Crusader lacks in many departments both the Chieftain and Challenger excel in, including both mobility and multipurpose. The Crusader only truly has one advantage over its brethren; its fighter bay. Therefore the Crusader is a decent option for commanders who make good use of SLFs, but is otherwise outdone by both Chieftain and Challenger.
When compared to the Krait MkII, the Crusader features significantly lower top speed, superior agility, weaker shields, and a far more durable hull. Compared to the Federal Gunship, the Crusader is faster and far more agile, though with similar hull durability and similar but potentially lower shield capacity depending on the loadout.  


The Alliance Crusader is most commonly available in Alliance systems. Despite its name and affiliation, it requires no rank or reputation with the Alliance to purchase.
The Alliance Crusader is most commonly available in Alliance systems. Despite its name and affiliation, it requires no rank or reputation with the Alliance to purchase.