Alliance Crusader: Difference between revisions
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The Crusader retains the three [[Military Compartment]]s found in both of its predecessors, but trades the Chieftain's single Class 4 [[Internal Compartment]] for two Class 3 slots. This alteration provides slightly more flexibility in terms of module selection, but results in the same maximum cargo capacity as the Chieftain: 120t. | The Crusader retains the three [[Military Compartment]]s found in both of its predecessors, but trades the Chieftain's single Class 4 [[Internal Compartment]] for two Class 3 slots. This alteration provides slightly more flexibility in terms of module selection, but results in the same maximum cargo capacity as the Chieftain: 120t. | ||
The jump range of the Crusader is even lower than that of the Challenger, and is one of the lowest in the game, which will be even lower with a fighter bay. The makes the Crusader | The jump range of the Crusader is even lower than that of the Challenger, and is one of the lowest in the game, which will be even lower with a fighter bay. The makes the Crusader an awful option for exploration. | ||
Overall the Crusader lacks in many departments both the Chieftain and Challenger excel in, including both mobility and multipurpose. The Crusader only truly has one advantage over its brethren; its fighter bay. Therefore the Crusader is a decent option for commanders who make good use of SLFs, but is otherwise outdone by both Chieftain and Challenger. | Overall the Crusader lacks in many departments both the Chieftain and Challenger excel in, including both mobility and multipurpose. The Crusader only truly has one advantage over its brethren; its fighter bay. Therefore the Crusader is a decent option for commanders who make good use of SLFs, but is otherwise outdone by both Chieftain and Challenger. | ||