Alliance Crusader: Difference between revisions

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The Crusader retains the three [[Military Compartment]]s found in both of its predecessors, but trades the Chieftain's single Class 4 [[Internal Compartment]] for two Class 3 slots. This alteration provides slightly more flexibility in terms of module selection, but results in the same maximum cargo capacity as the Chieftain: 120t.
The Crusader retains the three [[Military Compartment]]s found in both of its predecessors, but trades the Chieftain's single Class 4 [[Internal Compartment]] for two Class 3 slots. This alteration provides slightly more flexibility in terms of module selection, but results in the same maximum cargo capacity as the Chieftain: 120t.


The jump range of the Crusader is even lower than that of the Challenger, and is one of the lowest in the game, which will be even lower with a fighter bay. The makes the Crusader a awful option for exploration.
The jump range of the Crusader is even lower than that of the Challenger, and is one of the lowest in the game, which will be even lower with a fighter bay. The makes the Crusader an awful option for exploration.


Overall the Crusader lacks in many departments both the Chieftain and Challenger excel in, including both mobility and multipurpose. The Crusader only truly has one advantage over its brethren; its fighter bay. Therefore the Crusader is a decent option for commanders who make good use of SLFs, but is otherwise outdone by both Chieftain and Challenger.
Overall the Crusader lacks in many departments both the Chieftain and Challenger excel in, including both mobility and multipurpose. The Crusader only truly has one advantage over its brethren; its fighter bay. Therefore the Crusader is a decent option for commanders who make good use of SLFs, but is otherwise outdone by both Chieftain and Challenger.