Alliance Challenger: Difference between revisions
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For owners of the [[Alliance Chieftain]] looking for a similar ship with added firepower and durability, the Alliance Challenger delivers. | For owners of the [[Alliance Chieftain]] looking for a similar ship with added firepower and durability, the Alliance Challenger delivers. | ||
The Challenger trades one large hardpoint for two additional medium hardpoints, increasing its overall damage output in combat. It also retains the same manoeuvrability of the Chieftain, letting it keep its hardpoints on target and dodge fire. Its true power comes from its increased shield and armour health, which when combined with its mobility lets the Challenger become a very tricky ship to take down. Its extra Class 6 compartment lets it bring along a much larger Shield Cell Bank, which significantly boosts the power of its defences. The Challenger is more than capable of taking down any other medium ship, and even large ships like [[Anaconda]] are easy to defeat with the high mobility and damage output of the Challenger. Finally, the Challenger is even better against Thargoids with these buffs, letting it become an incredibly effective anti-Xeno vessel. | The Challenger trades one large hardpoint for two additional medium hardpoints, increasing its overall damage output in combat. It also retains the same manoeuvrability of the Chieftain, letting it keep its hardpoints on target and dodge fire. Its true power comes from its increased shield and armour health, which when combined with its mobility lets the Challenger become a very tricky ship to take down. Its extra Class 6 compartment lets it bring along a much larger Shield Cell Bank, which significantly boosts the power of its defences. This does come at a minor cost to speed, but once A rated, the difference between challenger and Chieftain is around 15m/s, which will be even smaller with engineering. Base manoeurability is identical, though pitch and yaw speeds are slightly lower. The Challenger is more than capable of taking down any other medium ship, and even large ships like [[Anaconda]] are easy to defeat with the high mobility and damage output of the Challenger. Finally, the Challenger is even better against Thargoids with these buffs, letting it become an incredibly effective anti-Xeno vessel. | ||
Its hardpoints are arranged almost identically to the Chieftain, albeit it exchanges the top-most Large Hardpoint for two Medium Hardpoints that are located directly behind the forward landing gear. Utility slots are well-distributed and have minimal obstructions, with two on top roughly in the middle of the craft, and two on the underside slightly further back. Like the Chieftain, the Challenger has a second seat for [[Multicrew]] | Its hardpoints are arranged almost identically to the Chieftain, albeit it exchanges the top-most Large Hardpoint for two Medium Hardpoints that are located directly behind the forward landing gear. Utility slots are well-distributed and have minimal obstructions, with two on top roughly in the middle of the craft, and two on the underside slightly further back. Like the Chieftain, the Challenger has a second seat for [[Multicrew]]. | ||
The Challenger has an increased cargo capacity of 152t over the Chieftain's 120t. This makes the Challenger a very good trader and Pirate as it is only outdone by the [[Federal Gunship]], [[Krait MkII]] and [[Python]] for medium ship cargo capacity. | The Challenger has an increased cargo capacity of 152t over the Chieftain's 120t. This makes the Challenger a very good trader and Pirate as it is only outdone by the [[Federal Gunship]], [[Krait MkII]], [[Krait Phantom]] and [[Python]] for medium ship cargo capacity. It can also make a very good miner, as it has enough hardpoints for all Mining tools and decent cargo space. Its high hull strength and military compartments means it can easily defend itself without its shield as well. | ||
The only real downside other than cost compared to Chieftain is its jump range, taking a significant dive to just under 24LYs before engineering. | The only real downside other than cost compared to Chieftain is its jump range, taking a significant dive to just under 24LYs before engineering. As the Challenger is a hull tanker, this will only drop lower when outfitting with armour, dropping into single digits. | ||
Although the Challenger's upgrades come with a higher purchase price than the Chieftain, it is still substantially cheaper than a number of other medium vessels, such as the [[Federal Gunship]], [[Krait MkII]], [[Python]], and [[Fer-de-Lance]], while still being able to take on each of those ships in a firefight. | Although the Challenger's upgrades come with a higher purchase price than the Chieftain, it is still substantially cheaper than a number of other medium vessels, such as the [[Federal Gunship]], [[Krait MkII]], [[Python]], and [[Fer-de-Lance]], while still being able to take on each of those ships in a firefight. | ||
The Alliance Challenger is most commonly available in Alliance systems. Despite its name and affiliation, it requires no rank or reputation with the Alliance to purchase. | The Alliance Challenger is most commonly available in Alliance systems. Despite its name and affiliation, it requires no rank or reputation with the Alliance to purchase. | ||
The Alliance Challenger has an available 12 piece cosmetic [[Ship Kit]] that can be purchased from the [https://www.frontierstore.net/game-extras/elite-dangerous-game-extras/alliance-challenger-ship-kit.html Frontier store] which allows you to "remodel your ship in your personal style". The ship kit does not affect gameplay. | |||
== Purchase Locations == | == Purchase Locations == | ||
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==Notes== | ==Notes== | ||
*The Alliance Challenger was released with the Chapter Two (3.1) update of ''[[Elite Dangerous: Beyond]]'' on June 28, 2018. | *The Alliance Challenger was released with the Chapter Two (3.1) update of ''[[Elite Dangerous: Beyond]]'' on June 28, 2018. | ||
== Trivia == | == Trivia == | ||