Elite Dangerous: Difference between revisions
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[[File:Elite-Dangerous-Premiere-Cobra-Model.jpg|thumb|200px|Elite Dangerous Premiere Cobra Model]]
The Mac version was released on May 12, 2015.<ref>https://arstechnica.com/gaming/2015/05/elite-dangerous-now-available-for-macs-both-direct-and-on-steam/</ref> The Xbox One version launched on October 6, 2015.<ref>[http://www.gamespot.com/articles/elite-dangerous-xbox-one-release-date-revealed/1100-6430369/ Hussain, Tamoor. "Elite: Dangerous Xbox One Release Date Revealed." GameSpot, 8 Sept. 2015.]</ref> The PlayStation 4 version is coming on June 27, 2017.<ref>https://blog.us.playstation.com/2017/05/16/elite-dangerous-touches-down-on-ps4-june-27/</ref>
Check the [[Elite Dangerous Reception and Awards]] page for information about the reception by the press and awards.
Post-launch it can be estimated that the development budget for Elite Dangerous has been in the tens of millions of pounds, perhaps near a hundred million pounds including major updates and expansions like [[Elite Dangerous: Horizons|Elite Dangerous Horizons]].
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Regarding the backer response to the audio Jim Croft said ''"The response to Alpha 1.0 has been overwhelmingly positive. We were really glad to hear that people were in general enjoying our approach, particularly with respect to ship engines. One of our biggest challenges is in attempting to make space flight feel enjoyable, dynamic and non-fatiguing, while adhering to a plausible physical flight model as much as we can. It’s very tough to keep all parties happy; some like a light touch or no sound at all, whereas others want the full ‘Hollywood’ treatment. We want to give players what they want. Our aim is making as much of the audio in the game as customisable as possible in the audio options. So players can pick and choose the elements they prefer to hear and which elements they do not."'' <ref>https://forums.frontier.co.uk/showthread.php/11961-Meet-the-Team-12-Jim-Croft-(Head-of-Audio)</ref>
== Videos ==
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