Armour Hardness: Difference between revisions
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If a weapon's Pierce Rating is higher than the targeted ship's Hardness Rating, then it will deal its full damage to the hull of the targeted ship. If the Pierce Rating is lower than the Hardness Rating, then damage will be calculated as follows: | If a weapon's Pierce Rating is higher than the targeted ship's Hardness Rating, then it will deal its full damage to the hull of the targeted ship. If the Pierce Rating is lower than the Hardness Rating, then damage will be calculated as follows: | ||
<math>\text{Dealt Damage to Hull} = \text{Weapon Damage} \times \frac{\text{Weapon Armour Pierce Rating}}{\text{Ship Armour Hardness Rating}}</math> | |||
This means that a [[Mining Laser]], the weakest of all standard weapon modules with a Pierce Rating of 18, used on a [[Type-10 Defender]] with an Armour Hardness of 75 will inflict only 24% of its total damage potential. The [[Cytoscrambler]], a specialized anti-shield variant of the [[Burst Laser]], performs even more poorly and will inflict only 1.33-5.00% of its damage, rendering it near useless against hulls. | This means that a [[Mining Laser]], the weakest of all standard weapon modules with a Pierce Rating of 18, used on a [[Type-10 Defender]] with an Armour Hardness of 75 will inflict only 24% of its total damage potential. The [[Cytoscrambler]], a specialized anti-shield variant of the [[Burst Laser]], performs even more poorly and will inflict only 1.33-5.00% of its damage, rendering it near useless against hulls. | ||