Armour Hardness: Difference between revisions

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'''Armour Hardness''', also known as '''Armour Rating''', is a value of a ships hull that plays a role in how much damage is dealt by weapon fire on said hull. It is based on the ship model and can not be altered by any outfitting or engineering options.
'''Armour Hardness''', also known as '''Armour Rating''', is an innate characteristic of a [[Ships|ship's]] hull that determines how damage from specific weapons will be inflicted on the hull of the target. In general, larger ships tend to have high Armour Hardness values, while smaller ships tend to have low Armour Hardness values. This value is specific to each model of ship, and cannot be improved or otherwise altered through [[Outfitting]] or [[Engineers|Engineering]] options.


== Effect on Damage ==
== Effect on Damage ==
If the weapons Pierce Rating lies above the ships Hardness Rating the full damage will be dealt to the targeted ship. If not the damage will be calculated differently:
If a weapon's Pierce Rating is higher than the targeted ship's Hardness Rating, then it will deal its full damage to the hull of the targeted ship. If the Pierce Rating is lower than the Hardness Rating, then damage will be calculated as follows:
 
[[File:Dealt Damage.PNG|none|thumb|550x550px]]
[[File:Dealt Damage.PNG|none|thumb|550x550px]]
This means that a weapon will deal 24% of its damage in the worst case (with 18 Pierce and 75 Hardness), with the exception of the [[Cytoscrambler|Cytoscrambler Burst Laser]] that deals 1.33-5.00% of its damage making it useless against hulls.
This means that a [[Mining Laser]], the weakest of all standard weapon modules with a Pierce Rating of 18, used on a [[Type-10 Defender]] with an Armour Hardness of 75 will inflict only 24% of its total damage potential. The [[Cytoscrambler]], a specialized anti-shield variant of the [[Burst Laser]], performs even more poorly and will inflict only 1.33-5.00% of its damage, rendering it near useless against hulls.


== Armour Hardness Ratings ==
== Armour Hardness Ratings ==
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[[Category:Gameplay]]
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