Armour Hardness: Difference between revisions

included Ratings for ships
added Effect on Damage and Pierce Ratings
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'''Armour Hardness''' is a value of a ships hull that plays a role in how much damage is dealt by weapon fire on said hull. It is based on the ship model and can not be altered by any outfitting.
'''Armour Hardness''' is a value of a ships hull that plays a role in how much damage is dealt by weapon fire on said hull. It is based on the ship model and can not be altered by any outfitting or engineering options.
 
== Effect on Damage ==
If the weapons Pierce Rating lies above the ships Hardness Rating the full damage will be dealt to the targeted ship. If not the damage will be calculated differently:
[[File:Dealt Damage.PNG|none|thumb|550x550px]]
This means that a weapon will deal 24% of its damage in the worst case (with 18 Pierce and 75 Hardness), with the exception of the [[Cytoscrambler|Cytoscrambler Burst Laser]] that deals 1.33-5.00% of its damage making it useless against hulls.


== Armour Hardness Ratings ==
== Armour Hardness Ratings ==
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== Armour Pierce Ratings ==
== Armour Pierce Ratings ==
The Armour Pierce Rating depends type and class of the weapon used
The Armour Pierce Rating depends type and class of the weapon used.
{| class="article-table"
! rowspan="8" |Class independant
!Weapon type
!Rating
|-
|Mining Lasers
|18
|-
|Mines
| rowspan="3" |60
|-
|Missiles (normal and AX)
|-
|Remote Realease Flak Launchers
|-
|Plasma Accelerators
| rowspan="2" |100
|-
|Railguns
|-
|Torpedoes
|>100
|-
! rowspan="6" |Class dependant
|Beam Lasers
|18-60
|-
|Burst Lasers
|20-65
|-
|Pulse Lasers
|20-65
|-
|Cannons
|30-90
|-
|Fragment Cannons
|20-45
|-
|Multi-Cannons
|22-68
|-
! rowspan="2" |Exceptions
|Cytoscrambler Burst Laser
|1
|-
|Enforcer Cannon (Multi-Cannon)
|30
|}