Elite Dangerous: Difference between revisions
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Back in 2012 space sims were unpopular among publishers so it was difficult to attract funding for such a project. Publishers would want to steer the game in a particular direction which was unacceptable for Braben. In an interview he said ''"Working with publishers is great, but as part of the process, inevitably the publisher will want to steer the game in a particular direction. It happened with “Elite” – the game was rejected by Thorne-EMI because it was so different to what had gone before; to what they believed would be successful because those sort of games were successful before. They wanted three lives, a score and a ten minute play time. That was because that was the norm at the time. Today, we would be steered to make a game with cut-scenes that would appeal to an imagined audience. That is not the game I want to make."''<ref>https://www.pcinvasion.com/credits-cobras-and-crowd-funding-david-braben-tells-us-about-elite-dangerous</ref>
At the 2011 Game Developers Conference, David Braben gave a presentation Classic Game Postmortem - ELITE. During the Q&A someone in the audience asked ''"Is Elite 4 still on the drawing board?"'' Braben answered ''"Yes it would be a tragedy for it not to be."''<ref>http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem</ref>
[[Frontier Developments|Frontier]] had been working on the game as a "skunk-works" background activity for some time prior to its Kickstarter launch. Other projects were prioritized.<ref>http://www.theregister.co.uk/2012/11/06/elite_dangerous_on_kickstarter/</ref> Elite Dangerous uses Frontier's own state-of-the-art in-house COBRA Engine tools and technology. COBRA has been carefully planned, developed and evolved since 1988.<ref>http://www.frontier.co.uk/our_technology/</ref>▼
▲[[Frontier Developments|Frontier]] had been working on the game as a "skunk-works" background activity for some time prior to its Kickstarter launch. Other projects were prioritized. ''“... has been worked upon by a small team as a ‘skunk-works’ activity in the background as availability permits”''<ref>http://www.theregister.co.uk/2012/11/06/elite_dangerous_on_kickstarter/</ref> Elite Dangerous uses Frontier's own state-of-the-art in-house COBRA Engine tools and technology. COBRA has been carefully planned, developed and evolved since 1988.<ref>http://www.frontier.co.uk/our_technology/</ref>
Over a quarter of a century after the original, David Braben of [[Frontier Developments]] launched a successful Kickstarter campaign in November 2012. The purpose was to test-market the concept, verify whether there's broader interest in a fourth game and to raise funds to help make the game.
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