HUD/Center: Difference between revisions

improved phrasing and grammar
 
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===Ship Status Indicators===
===Ship Status Indicators===
[[File:WeaponSpeacialEffectIcon.png|thumb|298x248|Ship status indicators]]
{{:Icons_legend/Ship_Status_Indicators}}
When the player's ship, or the ship that the player has currently targeted, takes certain types of damage (whether from a modified or standard weapon) the ship HUD will indicate this via the display of weapon effect icons shown below the relevant schematic for the affected ship.
 
{| class="article-table article-table-selected" border="1" cellspacing="1" cellpadding="1"
|-
! scope="col" |Icon
! scope="col" |Description
! scope="col" |Effect
! scope="col" |Sources
|-
|[[File:Corrosion.svg|20x20px]]
|Corrosion
|The Hull is reduced by 20 points and incoming damage is increased by a quarter.
|[[Corrosive Shell]]
|-
|[[File:Engine-disruption.svg|20x20px]]
|Engine Disruption
|Speed is reduced: changing ENG pips has no effect on the ship's max speed nor boost speed.
|[[Drag Munitions]]
|-
|[[File:Engine-reboot.svg|20x20px]]
|Engine Reboot
| Temporarily disables [[Thrusters|thruster]]
|[[Ion Disruptor]], [[Thargoid Caustic Generator]] explosion
|-
|[[File:Fsd-reboot.svg|20x20px]]
|FSD Reboot
|Temporarily disables [[FSD]]
|[[FSD Interrupt]], [[Containment Missile]] [[Powerplay]] weapon, [[Shift-Lock Canister]]
 
|-
|[[File:Hull-breach.svg|20x20px]]
|Hull Breach
|Significant damage is directly dealt to [[Outfitting|modules]]
|[[High Yield Shell|High-Yield Shell]]
|-
|[[File:Impulse-attack.svg|20x20px]]
|Impulse Attack
|Physically pushes the affected [[ship]] out of its previous trajectory. A [[Cannon]] with [[Force Shell]] can push the ship further with physical force.
|[[Railgun]], Force Shell
|-
|[[File:Increased-emissions.svg|20x20px]]
| Increased Emissions
|Increases the affected ship signature which makes the ship much easier to detect and generates heat faster
|[[Emissive Munitions]]
|-
|[[File:Internal-damage.svg|20x20px]]
|Internal Damage
|The ship can experience internal module damage
| [[Heat|Overheating]], Missile Racks (both [[Missile Rack|dumbfire]] and [[Seeker Missile Rack|seeker]]), strike on internal modules
|-
|[[File:Malfunction.svg|20x20px]]
| Malfunction
|A module will malfunction, regardless of the module's health.
YELLOW ICON: a low chance that a malfunction will occur.
 
RED ICON: a malfunction becomes active. The Red icon is visible while receiving continuous weapon fire.
|[[Scramble Spectrum]], [[Pulse Disruptor]]
 
|-
|[[File:Mass-locked.svg|20x20px]]
|Mass Locked
|Increases FSD charge time from the default 5 seconds to over 1 minute. This does not affect the [[Hyperdrive]]
|[[Mass Lock Munitions|Mass Lock Munition]]
|-
|[[File:Regeneration.svg|20x20px]]
|Regeneration
|Without frequent hull damage, the [[Shield Generator]] will recharge at a rate of 1000+
|[[Concordant Sequence]], [[Regeneration Sequence]] (two weapons only apply to [[Teams|teammates]])
|-
|[[File:Sensor-disruption.svg|20x20px]]
|Sensor Disruption
|The ship may experience reduced [[Sensors|Sensor]] range and weapon target lock interference with decreased reliability.
|[[Dazzle Shell]], [[Seismic Charge Launcher|Seismic Charge]] explosion
|-
|[[File:Shield-breach.svg|20x20px]]
|Shield Breach
|The Hull is directly damaged, regardless of shield power
|[[Phasing Sequence]], [[Thargoid Scout]] weapons
|-
|[[File:Shield-cell-cascade.svg|20x20px]]
| Shield Cell Cascade
|[[Shield Cell Bank]] is damaged, and the shield restoration rate is reduced
|[[Feedback Cascade]]
 
|-
|[[File:Shield-generator-attack.svg|20x20px]]
|Shield Generator Attack
|Directly damage the shield
| [[Defence Turrets|Station Defence Turret]], [[Reverberating Cascade]]
|-
|[[File:Shield-reboot.svg|20x20px]]
|Shield Reboot
|Temporarily disable the shield
| Unknown
|-
|[[File:Target-interferance.svg|20x20px]]
|Target Interference
|Target lock is lost
|[[Target Lock Breaker]]
|-
|[[File:Targeting-overload.svg|20x20px]]
|Targeting Overload
|Turreted and gimballed weapons are scrambled. It reduces the target tracking efficiency
| [[Dispersal Field]], [[Thargoid Titan]] Field
|-
|[[File:Thermal-attack.svg|20x20px]]
| Thermal Attack
|The ship will experience a rise in heat
|[[Plasma Accelerator]], [[Thermal Cascade]], [[Thermal Shock]]
|}
 
There is also an external ship status called "Hazardous Substance Detected" which often occurr as a replacement of "Internal Damage". This status effect only occurr which chances. It have a red grade-five material icon. 


==Power Distribution ==
==Power Distribution ==