Frontier: First Encounters: Difference between revisions
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[[File: | [[File:Frontier-First-Encounters-Box-Front-US.png|thumb|300px|Frontier: First Encounters]] | ||
'''Frontier: First Encounters''' is a space trading and combat simulator video game for the IBM PC, released on April 16, 1995. It's the sequel to [[Frontier:_Elite_II|Frontier: Elite II]], the prequel of [[Elite Dangerous]] and the third game in the [[Elite series]]. The game was created by [[David Braben]]'s company, [[Frontier Developments]], and distributed by GameTek. It's often referred to by the shortened title of 'FFE'. | '''Frontier: First Encounters''' is a space trading and combat simulator video game for the IBM PC, released on April 16, 1995. It's the sequel to [[Frontier:_Elite_II|Frontier: Elite II]], the prequel of [[Elite Dangerous]] and the third game in the [[Elite series]]. The game was created by [[David Braben]]'s company, [[Frontier Developments]], and distributed by GameTek. It's often referred to by the shortened title of 'FFE'. | ||
The planned Amiga version of First Encounters was never completed; it had been originally slated for a summer 1995 release for the Amiga 1200, Amiga 4000, and CD32 systems. | |||
== Box Art == | |||
Frontier: First Encounters was first released in the UK and other countries in April 1995. It shipped with in a quite minimalist box design. However, in the USA the publisher Gametek released the game with a much more interesting design. It had detailed full color graphics which improved the product's in-store appeal. For the USA release, the game was only called "First Encounters"; the "Frontier" element was removed for unknown reasons.<ref>[http://www.frontierastro.co.uk/Frontier/FFE_US/intro.html Frontier: First Encounters]</ref> | |||
== World Record == | |||
According to Guinness World Records: ''"Frontier: First Encounters was the first game to contain procedurally generated terrain and textures."<ref>[http://www.guinnessworldrecords.com/world-records/first-use-of-procedural-generation-in-a-video-game/ First use of procedural generation in a videogame - Guinness World Records]</ref>'' | |||
== Short Stories == | |||
A collection of short stories was included; [[Further Stories Of Life On The Frontier]]. | A collection of short stories was included; [[Further Stories Of Life On The Frontier]]. | ||
== Videos == | == Videos == | ||
Revision as of 01:20, 26 December 2017
Frontier: First Encounters is a space trading and combat simulator video game for the IBM PC, released on April 16, 1995. It's the sequel to Frontier: Elite II, the prequel of Elite Dangerous and the third game in the Elite series. The game was created by David Braben's company, Frontier Developments, and distributed by GameTek. It's often referred to by the shortened title of 'FFE'.
The planned Amiga version of First Encounters was never completed; it had been originally slated for a summer 1995 release for the Amiga 1200, Amiga 4000, and CD32 systems.
Box Art
Frontier: First Encounters was first released in the UK and other countries in April 1995. It shipped with in a quite minimalist box design. However, in the USA the publisher Gametek released the game with a much more interesting design. It had detailed full color graphics which improved the product's in-store appeal. For the USA release, the game was only called "First Encounters"; the "Frontier" element was removed for unknown reasons.[1]
World Record
According to Guinness World Records: "Frontier: First Encounters was the first game to contain procedurally generated terrain and textures."[2]
Short Stories
A collection of short stories was included; Further Stories Of Life On The Frontier.
Videos
Gallery
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A Viper in Frontier: First Encounters
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Cobra Mk 3 in Frontier: First Encounter
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Frontier: First Encounters Ship Chart
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Frontier: First Encounters box front USA
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Frontier: First Encounters box back USA
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Frontier: First Encounters box content USA
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Frontier: First Encounters Flyer
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Frontier: First Encounters Box
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Frontier: First Encounters box back
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Frontier: First Encounters box set